CVE-1999-1505: Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and
Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet.
AI Analysis
Technical Summary
CVE-1999-1505 is a high-severity buffer overflow vulnerability found in QuakeWorld version 2.10, a multiplayer modification of the popular Quake game developed by id Software. The vulnerability arises from improper handling of the initial connect packet sent by a remote client to the QuakeWorld server. Specifically, when the server receives an excessively long initial connect packet, it fails to properly validate the packet length, leading to a buffer overflow condition. This overflow can cause the server process to crash, resulting in a denial of service (DoS). Furthermore, due to the nature of buffer overflows, there is a potential for arbitrary code execution, allowing a remote attacker to execute commands on the affected server without authentication. The vulnerability is remotely exploitable over the network without requiring any user interaction or prior authentication, making it particularly dangerous. Although the vulnerability dates back to 1998 and affects an outdated gaming product, the CVSS score of 7.5 reflects its significant impact on confidentiality, integrity, and availability. No official patch is available for this vulnerability, and there are no known exploits in the wild documented. The lack of patch and the potential for remote code execution make this a critical concern for any remaining systems still running QuakeWorld 2.10 servers.
Potential Impact
For European organizations, the direct impact of this vulnerability is generally limited due to the obsolescence of QuakeWorld 2.10 in modern environments. However, any legacy gaming servers or community-run servers still operational could be targeted to cause denial of service or potentially be leveraged as a foothold for further network compromise. The DoS condition could disrupt gaming services or community engagement platforms. More critically, if exploited for arbitrary code execution, attackers could gain unauthorized access to the underlying system, potentially pivoting to other internal resources. This could lead to data breaches, service disruptions, or use of the compromised server as part of a botnet or for launching further attacks. European organizations with gaming or entertainment divisions, or educational institutions running legacy software for research or historical purposes, should be aware of this risk. Additionally, the vulnerability highlights the importance of securing all network-facing services, even those considered legacy or niche, to prevent exploitation and lateral movement within networks.
Mitigation Recommendations
Given that no official patch is available, mitigation must focus on compensating controls. Organizations should immediately discontinue the use of QuakeWorld 2.10 servers or upgrade to newer, supported versions or alternative platforms that do not contain this vulnerability. If discontinuation is not feasible, network-level protections should be implemented, such as firewall rules restricting access to the QuakeWorld server ports to trusted IP addresses only. Intrusion detection and prevention systems (IDS/IPS) should be configured to detect anomalous or oversized packets targeting the initial connect packet structure. Network segmentation should isolate any legacy gaming servers from critical infrastructure to limit potential lateral movement. Regular network traffic monitoring and logging should be enhanced to detect exploitation attempts. Additionally, organizations should conduct thorough asset inventories to identify any legacy gaming servers and assess their exposure. Finally, educating system administrators about the risks of running unsupported legacy software and enforcing strict patch management policies for all network-facing services is essential.
Affected Countries
Germany, United Kingdom, France, Netherlands, Sweden
CVE-1999-1505: Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and
Description
Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet.
AI-Powered Analysis
Technical Analysis
CVE-1999-1505 is a high-severity buffer overflow vulnerability found in QuakeWorld version 2.10, a multiplayer modification of the popular Quake game developed by id Software. The vulnerability arises from improper handling of the initial connect packet sent by a remote client to the QuakeWorld server. Specifically, when the server receives an excessively long initial connect packet, it fails to properly validate the packet length, leading to a buffer overflow condition. This overflow can cause the server process to crash, resulting in a denial of service (DoS). Furthermore, due to the nature of buffer overflows, there is a potential for arbitrary code execution, allowing a remote attacker to execute commands on the affected server without authentication. The vulnerability is remotely exploitable over the network without requiring any user interaction or prior authentication, making it particularly dangerous. Although the vulnerability dates back to 1998 and affects an outdated gaming product, the CVSS score of 7.5 reflects its significant impact on confidentiality, integrity, and availability. No official patch is available for this vulnerability, and there are no known exploits in the wild documented. The lack of patch and the potential for remote code execution make this a critical concern for any remaining systems still running QuakeWorld 2.10 servers.
Potential Impact
For European organizations, the direct impact of this vulnerability is generally limited due to the obsolescence of QuakeWorld 2.10 in modern environments. However, any legacy gaming servers or community-run servers still operational could be targeted to cause denial of service or potentially be leveraged as a foothold for further network compromise. The DoS condition could disrupt gaming services or community engagement platforms. More critically, if exploited for arbitrary code execution, attackers could gain unauthorized access to the underlying system, potentially pivoting to other internal resources. This could lead to data breaches, service disruptions, or use of the compromised server as part of a botnet or for launching further attacks. European organizations with gaming or entertainment divisions, or educational institutions running legacy software for research or historical purposes, should be aware of this risk. Additionally, the vulnerability highlights the importance of securing all network-facing services, even those considered legacy or niche, to prevent exploitation and lateral movement within networks.
Mitigation Recommendations
Given that no official patch is available, mitigation must focus on compensating controls. Organizations should immediately discontinue the use of QuakeWorld 2.10 servers or upgrade to newer, supported versions or alternative platforms that do not contain this vulnerability. If discontinuation is not feasible, network-level protections should be implemented, such as firewall rules restricting access to the QuakeWorld server ports to trusted IP addresses only. Intrusion detection and prevention systems (IDS/IPS) should be configured to detect anomalous or oversized packets targeting the initial connect packet structure. Network segmentation should isolate any legacy gaming servers from critical infrastructure to limit potential lateral movement. Regular network traffic monitoring and logging should be enhanced to detect exploitation attempts. Additionally, organizations should conduct thorough asset inventories to identify any legacy gaming servers and assess their exposure. Finally, educating system administrators about the risks of running unsupported legacy software and enforcing strict patch management policies for all network-facing services is essential.
Affected Countries
Threat ID: 682ca32bb6fd31d6ed7de957
Added to database: 5/20/2025, 3:43:39 PM
Last enriched: 6/30/2025, 3:11:44 AM
Last updated: 2/7/2026, 7:41:08 AM
Views: 36
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