CVE-2000-0303: Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
AI Analysis
Technical Summary
CVE-2000-0303 is a directory traversal vulnerability affecting Quake3 Arena version 1.16n, a popular first-person shooter game developed by id Software. This vulnerability allows malicious server operators to exploit a dot dot (..) attack to read or modify files on the client machine. Specifically, when a client connects to a malicious or compromised Quake3 Arena server, the server operator can craft requests that traverse the client’s file system directories beyond the intended game directories. This can lead to unauthorized access to sensitive files or modification of client-side files, potentially compromising the integrity and confidentiality of the client system. The vulnerability does not require any authentication and can be exploited remotely over the network, as the attack vector is the network communication between the client and the server. The CVSS score of 6.4 (medium severity) reflects the fact that while the attack can compromise confidentiality and integrity, it does not impact availability and requires the client to connect to a malicious server. No patch is available for this vulnerability, and there are no known exploits in the wild documented at this time. The vulnerability arises from insufficient input validation and sanitization of file path parameters received from the server by the client application.
Potential Impact
For European organizations, the impact of this vulnerability is primarily on users who run Quake3 Arena 1.16n clients and connect to untrusted or malicious servers. The compromise could lead to unauthorized disclosure of sensitive files on client machines, including configuration files, saved game data, or potentially other files if the traversal is unrestricted. Modification of client files could also lead to client-side malware persistence or tampering with game files, which might be used as a foothold for further attacks. While the direct impact on enterprise infrastructure is limited, organizations with employees who use vulnerable versions on corporate or personal devices could face risks of data leakage or endpoint compromise. Given the age of the vulnerability and the niche nature of the affected software, the overall risk to critical infrastructure or business operations is low. However, in environments where gaming is permitted on corporate networks, or in gaming-related businesses, the threat could be more relevant. Additionally, the lack of patch availability means that mitigation relies on operational controls.
Mitigation Recommendations
Since no patch is available for this vulnerability, mitigation must focus on operational and configuration controls. Organizations should: 1) Prevent use of Quake3 Arena version 1.16n on corporate or sensitive networks, especially connecting to untrusted servers. 2) Employ network-level controls such as firewall rules or application whitelisting to block or restrict traffic to known malicious or untrusted Quake3 Arena servers. 3) Educate users about the risks of connecting to unknown or untrusted game servers. 4) Use endpoint security solutions to monitor for suspicious file modifications or unauthorized access attempts originating from the game client. 5) If gaming is necessary, consider isolating gaming traffic in segmented network zones to limit potential lateral movement or data exposure. 6) Regularly audit client systems for unauthorized file changes and maintain strict user privilege management to reduce the impact of potential file modifications.
Affected Countries
Germany, United Kingdom, France, Netherlands, Sweden, Poland
CVE-2000-0303: Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..
Description
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
AI-Powered Analysis
Technical Analysis
CVE-2000-0303 is a directory traversal vulnerability affecting Quake3 Arena version 1.16n, a popular first-person shooter game developed by id Software. This vulnerability allows malicious server operators to exploit a dot dot (..) attack to read or modify files on the client machine. Specifically, when a client connects to a malicious or compromised Quake3 Arena server, the server operator can craft requests that traverse the client’s file system directories beyond the intended game directories. This can lead to unauthorized access to sensitive files or modification of client-side files, potentially compromising the integrity and confidentiality of the client system. The vulnerability does not require any authentication and can be exploited remotely over the network, as the attack vector is the network communication between the client and the server. The CVSS score of 6.4 (medium severity) reflects the fact that while the attack can compromise confidentiality and integrity, it does not impact availability and requires the client to connect to a malicious server. No patch is available for this vulnerability, and there are no known exploits in the wild documented at this time. The vulnerability arises from insufficient input validation and sanitization of file path parameters received from the server by the client application.
Potential Impact
For European organizations, the impact of this vulnerability is primarily on users who run Quake3 Arena 1.16n clients and connect to untrusted or malicious servers. The compromise could lead to unauthorized disclosure of sensitive files on client machines, including configuration files, saved game data, or potentially other files if the traversal is unrestricted. Modification of client files could also lead to client-side malware persistence or tampering with game files, which might be used as a foothold for further attacks. While the direct impact on enterprise infrastructure is limited, organizations with employees who use vulnerable versions on corporate or personal devices could face risks of data leakage or endpoint compromise. Given the age of the vulnerability and the niche nature of the affected software, the overall risk to critical infrastructure or business operations is low. However, in environments where gaming is permitted on corporate networks, or in gaming-related businesses, the threat could be more relevant. Additionally, the lack of patch availability means that mitigation relies on operational controls.
Mitigation Recommendations
Since no patch is available for this vulnerability, mitigation must focus on operational and configuration controls. Organizations should: 1) Prevent use of Quake3 Arena version 1.16n on corporate or sensitive networks, especially connecting to untrusted servers. 2) Employ network-level controls such as firewall rules or application whitelisting to block or restrict traffic to known malicious or untrusted Quake3 Arena servers. 3) Educate users about the risks of connecting to unknown or untrusted game servers. 4) Use endpoint security solutions to monitor for suspicious file modifications or unauthorized access attempts originating from the game client. 5) If gaming is necessary, consider isolating gaming traffic in segmented network zones to limit potential lateral movement or data exposure. 6) Regularly audit client systems for unauthorized file changes and maintain strict user privilege management to reduce the impact of potential file modifications.
Affected Countries
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Threat ID: 682ca32db6fd31d6ed7dfa83
Added to database: 5/20/2025, 3:43:41 PM
Last enriched: 6/19/2025, 7:49:21 PM
Last updated: 7/28/2025, 3:05:57 PM
Views: 12
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