CVE-1999-1502: Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands v
Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command.
AI Analysis
Technical Summary
CVE-1999-1502 is a high-severity buffer overflow vulnerability found in the Quake 1.9 game client developed by id Software. This vulnerability arises due to improper handling of input lengths in several client-side parameters: specifically, the precache paths, server name, server address, and the argument to the map console command. When a Quake 1.9 client connects to a maliciously crafted remote server, the server can send overly long strings in these fields, causing a buffer overflow in the client application. This overflow can overwrite memory and potentially allow the remote server to execute arbitrary commands on the client machine without any authentication or user interaction. The vulnerability is network exploitable (AV:N), requires no authentication (Au:N), and has low attack complexity (AC:L), making it relatively easy for an attacker to exploit. The impact spans confidentiality, integrity, and availability, as arbitrary code execution can lead to data theft, system compromise, or denial of service. Despite its age and the lack of known exploits in the wild, the vulnerability remains unpatched, as no official patch is available from the vendor. The CVSS v2 base score is 7.5, reflecting its high severity. Given that Quake 1.9 is a legacy gaming client, modern systems may not commonly run this software, but environments where it is still used remain at risk if exposed to malicious servers.
Potential Impact
For European organizations, the direct impact of this vulnerability is likely limited due to the niche and outdated nature of the affected software. However, organizations that maintain legacy gaming environments, gaming cafes, or hobbyist communities using Quake 1.9 clients could be at risk. Exploitation could lead to unauthorized remote code execution on client machines, potentially serving as a foothold for lateral movement within internal networks. This could compromise sensitive data or disrupt operations if exploited in a corporate environment. Additionally, compromised machines could be used as part of botnets or for launching further attacks. The vulnerability’s network-based exploitation vector means that any connection to malicious servers—whether intentional or via compromised legitimate servers—poses a risk. European organizations with less strict network controls or those allowing outbound connections to untrusted game servers are more vulnerable. Given the lack of patches, mitigation relies heavily on network and endpoint controls.
Mitigation Recommendations
1. Network Segmentation and Egress Filtering: Restrict outbound connections from corporate or sensitive networks to untrusted game servers or unknown IP addresses. Implement firewall rules to block traffic to known malicious or untrusted servers. 2. Application Whitelisting: Prevent execution of legacy or unsupported game clients like Quake 1.9 on corporate endpoints unless explicitly required and isolated. 3. Use Sandboxing or Virtual Machines: If legacy gaming clients must be used, run them in isolated environments to contain potential exploitation. 4. User Awareness and Policy Enforcement: Educate users about the risks of connecting to untrusted game servers and enforce policies restricting such activities on corporate devices. 5. Monitor Network Traffic: Deploy intrusion detection systems (IDS) or intrusion prevention systems (IPS) tuned to detect anomalous traffic patterns or known exploit signatures related to Quake client-server communications. 6. System Hardening: Ensure client systems have up-to-date operating system patches and security software to reduce the impact of any exploitation attempts. 7. Incident Response Preparedness: Establish procedures to quickly isolate and remediate affected systems if exploitation is suspected.
Affected Countries
Germany, United Kingdom, France, Netherlands, Sweden, Poland
CVE-1999-1502: Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands v
Description
Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command.
AI-Powered Analysis
Technical Analysis
CVE-1999-1502 is a high-severity buffer overflow vulnerability found in the Quake 1.9 game client developed by id Software. This vulnerability arises due to improper handling of input lengths in several client-side parameters: specifically, the precache paths, server name, server address, and the argument to the map console command. When a Quake 1.9 client connects to a maliciously crafted remote server, the server can send overly long strings in these fields, causing a buffer overflow in the client application. This overflow can overwrite memory and potentially allow the remote server to execute arbitrary commands on the client machine without any authentication or user interaction. The vulnerability is network exploitable (AV:N), requires no authentication (Au:N), and has low attack complexity (AC:L), making it relatively easy for an attacker to exploit. The impact spans confidentiality, integrity, and availability, as arbitrary code execution can lead to data theft, system compromise, or denial of service. Despite its age and the lack of known exploits in the wild, the vulnerability remains unpatched, as no official patch is available from the vendor. The CVSS v2 base score is 7.5, reflecting its high severity. Given that Quake 1.9 is a legacy gaming client, modern systems may not commonly run this software, but environments where it is still used remain at risk if exposed to malicious servers.
Potential Impact
For European organizations, the direct impact of this vulnerability is likely limited due to the niche and outdated nature of the affected software. However, organizations that maintain legacy gaming environments, gaming cafes, or hobbyist communities using Quake 1.9 clients could be at risk. Exploitation could lead to unauthorized remote code execution on client machines, potentially serving as a foothold for lateral movement within internal networks. This could compromise sensitive data or disrupt operations if exploited in a corporate environment. Additionally, compromised machines could be used as part of botnets or for launching further attacks. The vulnerability’s network-based exploitation vector means that any connection to malicious servers—whether intentional or via compromised legitimate servers—poses a risk. European organizations with less strict network controls or those allowing outbound connections to untrusted game servers are more vulnerable. Given the lack of patches, mitigation relies heavily on network and endpoint controls.
Mitigation Recommendations
1. Network Segmentation and Egress Filtering: Restrict outbound connections from corporate or sensitive networks to untrusted game servers or unknown IP addresses. Implement firewall rules to block traffic to known malicious or untrusted servers. 2. Application Whitelisting: Prevent execution of legacy or unsupported game clients like Quake 1.9 on corporate endpoints unless explicitly required and isolated. 3. Use Sandboxing or Virtual Machines: If legacy gaming clients must be used, run them in isolated environments to contain potential exploitation. 4. User Awareness and Policy Enforcement: Educate users about the risks of connecting to untrusted game servers and enforce policies restricting such activities on corporate devices. 5. Monitor Network Traffic: Deploy intrusion detection systems (IDS) or intrusion prevention systems (IPS) tuned to detect anomalous traffic patterns or known exploit signatures related to Quake client-server communications. 6. System Hardening: Ensure client systems have up-to-date operating system patches and security software to reduce the impact of any exploitation attempts. 7. Incident Response Preparedness: Establish procedures to quickly isolate and remediate affected systems if exploitation is suspected.
Affected Countries
Threat ID: 682ca32bb6fd31d6ed7de974
Added to database: 5/20/2025, 3:43:39 PM
Last enriched: 6/30/2025, 2:13:19 AM
Last updated: 2/7/2026, 9:32:20 AM
Views: 38
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