CVE-2025-5202: Out-of-Bounds Read in Open Asset Import Library Assimp
A vulnerability was found in Open Asset Import Library Assimp 5.4.3. It has been declared as problematic. Affected by this vulnerability is the function HL1MDLLoader::validate_header of the file assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp. The manipulation leads to out-of-bounds read. An attack has to be approached locally. The exploit has been disclosed to the public and may be used. The project decided to collect all Fuzzer bugs in a main-issue to address them in the future.
AI Analysis
Technical Summary
CVE-2025-5202 is a medium severity vulnerability identified in version 5.4.3 of the Open Asset Import Library (Assimp), specifically within the HL1MDLLoader::validate_header function located in the source file assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp. The vulnerability manifests as an out-of-bounds read, which occurs when the function improperly validates or processes data headers in Half-Life MDL model files. This flaw allows an attacker with local access and low privileges to cause the application to read memory beyond the intended buffer boundaries. Although the vulnerability does not require user interaction or elevated privileges beyond local access, it can lead to information disclosure or application instability. The CVSS 4.0 vector (AV:L/AC:L/PR:L/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N) indicates that exploitation requires local access with low complexity and privileges, no user interaction, and results primarily in a loss of availability at a low impact level. The vulnerability was publicly disclosed on May 26, 2025, and while no known exploits are currently in the wild, the disclosure and public availability of exploit details increase the risk of future exploitation. The Assimp project has acknowledged multiple fuzzer-discovered bugs and plans to address them collectively in future updates, but no immediate patch is available for this specific issue. Assimp is widely used in applications that import and process 3D asset files, including game engines, modeling tools, and visualization software, making this vulnerability relevant to any software relying on Assimp 5.4.3 for handling Half-Life MDL files.
Potential Impact
For European organizations, the impact of CVE-2025-5202 depends largely on the extent to which Assimp 5.4.3 is integrated into their software ecosystems, particularly in industries such as gaming, simulation, virtual reality, and 3D modeling. The out-of-bounds read vulnerability could lead to application crashes or potential leakage of sensitive memory contents, which might expose confidential data or intellectual property. Although the vulnerability requires local access, insider threats or compromised user accounts could exploit it to destabilize critical applications or gain limited information disclosure. In sectors like defense, automotive, or manufacturing where 3D modeling and simulation are prevalent, this could disrupt workflows or reveal proprietary design data. Additionally, software development companies distributing products with embedded Assimp libraries could face reputational damage and increased support costs if exploited. However, since the vulnerability does not allow remote exploitation or privilege escalation, the overall risk to large-scale network compromise is limited. The medium severity rating reflects this moderate risk profile, but organizations should remain vigilant due to the public disclosure and potential for future exploit development.
Mitigation Recommendations
European organizations should implement a multi-layered mitigation approach: 1) Inventory and identify all software components and products using Assimp 5.4.3, especially those handling Half-Life MDL files or similar assets. 2) Monitor vendor communications and the Assimp project repository for forthcoming patches addressing this and related fuzzer-discovered vulnerabilities, and prioritize timely updates once available. 3) Restrict local access to systems running vulnerable versions to trusted personnel only, employing strict access controls and monitoring for anomalous behavior. 4) Employ application-level sandboxing or containerization to limit the impact of potential crashes or memory disclosures caused by out-of-bounds reads. 5) Conduct code reviews or static analysis on in-house software integrating Assimp to detect and remediate unsafe handling of model files. 6) Educate users and administrators about the risks of opening untrusted or malformed 3D asset files locally. 7) Implement endpoint detection and response (EDR) solutions to detect exploitation attempts or unusual application behavior. These targeted measures go beyond generic advice by focusing on controlling local access, proactive patch management, and containment strategies specific to the nature of this vulnerability.
Affected Countries
Germany, France, United Kingdom, Netherlands, Sweden, Finland
CVE-2025-5202: Out-of-Bounds Read in Open Asset Import Library Assimp
Description
A vulnerability was found in Open Asset Import Library Assimp 5.4.3. It has been declared as problematic. Affected by this vulnerability is the function HL1MDLLoader::validate_header of the file assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp. The manipulation leads to out-of-bounds read. An attack has to be approached locally. The exploit has been disclosed to the public and may be used. The project decided to collect all Fuzzer bugs in a main-issue to address them in the future.
AI-Powered Analysis
Technical Analysis
CVE-2025-5202 is a medium severity vulnerability identified in version 5.4.3 of the Open Asset Import Library (Assimp), specifically within the HL1MDLLoader::validate_header function located in the source file assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp. The vulnerability manifests as an out-of-bounds read, which occurs when the function improperly validates or processes data headers in Half-Life MDL model files. This flaw allows an attacker with local access and low privileges to cause the application to read memory beyond the intended buffer boundaries. Although the vulnerability does not require user interaction or elevated privileges beyond local access, it can lead to information disclosure or application instability. The CVSS 4.0 vector (AV:L/AC:L/PR:L/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N) indicates that exploitation requires local access with low complexity and privileges, no user interaction, and results primarily in a loss of availability at a low impact level. The vulnerability was publicly disclosed on May 26, 2025, and while no known exploits are currently in the wild, the disclosure and public availability of exploit details increase the risk of future exploitation. The Assimp project has acknowledged multiple fuzzer-discovered bugs and plans to address them collectively in future updates, but no immediate patch is available for this specific issue. Assimp is widely used in applications that import and process 3D asset files, including game engines, modeling tools, and visualization software, making this vulnerability relevant to any software relying on Assimp 5.4.3 for handling Half-Life MDL files.
Potential Impact
For European organizations, the impact of CVE-2025-5202 depends largely on the extent to which Assimp 5.4.3 is integrated into their software ecosystems, particularly in industries such as gaming, simulation, virtual reality, and 3D modeling. The out-of-bounds read vulnerability could lead to application crashes or potential leakage of sensitive memory contents, which might expose confidential data or intellectual property. Although the vulnerability requires local access, insider threats or compromised user accounts could exploit it to destabilize critical applications or gain limited information disclosure. In sectors like defense, automotive, or manufacturing where 3D modeling and simulation are prevalent, this could disrupt workflows or reveal proprietary design data. Additionally, software development companies distributing products with embedded Assimp libraries could face reputational damage and increased support costs if exploited. However, since the vulnerability does not allow remote exploitation or privilege escalation, the overall risk to large-scale network compromise is limited. The medium severity rating reflects this moderate risk profile, but organizations should remain vigilant due to the public disclosure and potential for future exploit development.
Mitigation Recommendations
European organizations should implement a multi-layered mitigation approach: 1) Inventory and identify all software components and products using Assimp 5.4.3, especially those handling Half-Life MDL files or similar assets. 2) Monitor vendor communications and the Assimp project repository for forthcoming patches addressing this and related fuzzer-discovered vulnerabilities, and prioritize timely updates once available. 3) Restrict local access to systems running vulnerable versions to trusted personnel only, employing strict access controls and monitoring for anomalous behavior. 4) Employ application-level sandboxing or containerization to limit the impact of potential crashes or memory disclosures caused by out-of-bounds reads. 5) Conduct code reviews or static analysis on in-house software integrating Assimp to detect and remediate unsafe handling of model files. 6) Educate users and administrators about the risks of opening untrusted or malformed 3D asset files locally. 7) Implement endpoint detection and response (EDR) solutions to detect exploitation attempts or unusual application behavior. These targeted measures go beyond generic advice by focusing on controlling local access, proactive patch management, and containment strategies specific to the nature of this vulnerability.
Affected Countries
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Technical Details
- Data Version
- 5.1
- Assigner Short Name
- VulDB
- Date Reserved
- 2025-05-26T13:03:34.839Z
- Cvss Version
- 4.0
- State
- PUBLISHED
Threat ID: 6835ae14182aa0cae20fa0f8
Added to database: 5/27/2025, 12:20:36 PM
Last enriched: 7/11/2025, 10:18:01 AM
Last updated: 7/13/2025, 6:33:48 PM
Views: 8
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