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CVE-1999-1261: Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and

Medium
Published: Fri Oct 24 1997 (10/24/1997, 04:00:00 UTC)
Source: NVD
Vendor/Project: metamail_corporation
Product: metamail

Description

Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long nickname (nick) command.

AI-Powered Analysis

AILast updated: 07/01/2025, 23:11:27 UTC

Technical Analysis

CVE-1999-1261 is a buffer overflow vulnerability found in the Rainbow Six Multiplayer game, specifically triggered by sending a long nickname (nick) command. This vulnerability allows remote attackers to cause a denial of service (DoS) condition by overflowing the buffer that handles the nickname input. In some cases, this overflow could potentially be exploited to execute arbitrary commands on the affected system, although the primary impact is denial of service. The vulnerability does not require authentication and can be triggered remotely over the network, making it accessible to any attacker who can reach the multiplayer server. The CVSS score of 5.0 (medium severity) reflects that while the vulnerability can impact integrity by potentially allowing arbitrary command execution, it does not affect confidentiality or availability directly beyond causing service disruption. The attack complexity is low, and no user interaction is required. However, no patches or fixes are available, and no known exploits have been reported in the wild. Given the age of the vulnerability (published in 1997), modern systems and updated versions of the game or software are unlikely to be affected, but legacy systems or unpatched installations remain at risk.

Potential Impact

For European organizations, the direct impact of this vulnerability is limited primarily to entities that still operate legacy gaming servers or systems running the vulnerable Rainbow Six Multiplayer software. The main risk is denial of service, which could disrupt multiplayer gaming services and related network resources. Although the possibility of arbitrary command execution exists, it is less likely due to the medium severity rating and lack of known exploits. Organizations hosting gaming servers or community platforms could face reputational damage and service interruptions if targeted. However, the broader impact on critical infrastructure or business operations in Europe is minimal given the niche nature of the affected product and the age of the vulnerability. Nonetheless, any legacy systems exposed to the internet could be leveraged as entry points or pivot points in a larger attack chain if exploited.

Mitigation Recommendations

Since no official patches are available, European organizations should focus on compensating controls. These include isolating any legacy Rainbow Six Multiplayer servers from public networks using network segmentation and firewalls to restrict access only to trusted users. Employ intrusion detection and prevention systems (IDS/IPS) to monitor and block suspicious packets that attempt to exploit long nickname inputs. Regularly audit and inventory legacy gaming servers to identify and decommission unsupported or vulnerable instances. If continued operation is necessary, consider applying custom input validation or filtering at the network perimeter to prevent oversized nickname commands. Additionally, educate administrators about the risks of running outdated software and encourage migration to supported versions or alternative platforms. Maintaining robust network monitoring and incident response capabilities will help detect and mitigate any exploitation attempts promptly.

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Threat ID: 682ca32bb6fd31d6ed7de825

Added to database: 5/20/2025, 3:43:39 PM

Last enriched: 7/1/2025, 11:11:27 PM

Last updated: 8/13/2025, 9:58:33 PM

Views: 14

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