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CVE-2025-34124: CWE-121 Stack-based Buffer Overflow in The 3DO Company Heroes of Might and Magic III

High
VulnerabilityCVE-2025-34124cvecve-2025-34124cwe-121cwe-20cwe-94
Published: Wed Jul 16 2025 (07/16/2025, 21:08:33 UTC)
Source: CVE Database V5
Vendor/Project: The 3DO Company
Product: Heroes of Might and Magic III

Description

A buffer overflow vulnerability exists in Heroes of Might and Magic III Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0 via malicious .h3m map files that exploit object sprite name parsing logic. The vulnerability occurs during in-game map loading when a crafted object name causes a buffer overflow, potentially allowing arbitrary code execution. Exploitation requires the victim to open a malicious map file within the game.

AI-Powered Analysis

AILast updated: 07/17/2025, 20:01:45 UTC

Technical Analysis

CVE-2025-34124 is a high-severity stack-based buffer overflow vulnerability identified in The 3DO Company's game Heroes of Might and Magic III, specifically affecting versions Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0. The vulnerability arises from improper handling of object sprite name parsing during the loading of in-game map files (.h3m). When a maliciously crafted map file containing an object with an overly long or specially crafted name is loaded, it triggers a buffer overflow on the stack. This memory corruption can lead to arbitrary code execution within the context of the user running the game. Exploitation requires user interaction, specifically opening a malicious map file, and does not require prior authentication or elevated privileges. The CVSS 4.0 score of 8.4 reflects the high impact on confidentiality, integrity, and availability, with low attack complexity and no privileges required, but user interaction is necessary. The vulnerability is related to CWE-121 (stack-based buffer overflow), CWE-20 (improper input validation), and CWE-94 (improper control of code generation), indicating that the root cause is inadequate input validation and unsafe handling of input data leading to code execution risks. No patches or official fixes have been published yet, and there are no known exploits in the wild at the time of disclosure. However, the potential for exploitation exists given the nature of the vulnerability and the widespread use of custom map files in the game community.

Potential Impact

For European organizations, the direct impact of this vulnerability is likely limited to environments where Heroes of Might and Magic III is installed and actively used, such as gaming cafes, educational institutions, or organizations with employees who play the game on corporate devices. The arbitrary code execution capability could allow attackers to execute malicious payloads, potentially leading to compromise of the affected system, data theft, or lateral movement within a network if the affected machine is connected to corporate resources. Although the game is not typically part of critical infrastructure, the presence of this vulnerability on corporate endpoints could serve as an initial foothold for attackers, especially in environments with lax endpoint security or where user privileges are not tightly controlled. The requirement for user interaction (opening a malicious map file) reduces the risk of widespread automated exploitation but does not eliminate targeted attacks, such as spear-phishing with malicious map files attached. Additionally, the high confidentiality, integrity, and availability impact ratings mean that successful exploitation could lead to significant system compromise. European organizations with active gaming communities or BYOD policies should be particularly cautious.

Mitigation Recommendations

1. Restrict use of Heroes of Might and Magic III on corporate or sensitive systems, especially where security controls are critical. 2. Educate users about the risks of opening untrusted or unsolicited map files (.h3m), emphasizing caution with files from unknown sources. 3. Implement application whitelisting and endpoint protection solutions that can detect and block exploitation attempts or anomalous behavior resulting from buffer overflows. 4. Monitor network and endpoint logs for suspicious activity related to the game or unusual process executions. 5. Where possible, isolate gaming environments from critical corporate networks to limit potential lateral movement. 6. Encourage the game vendor or mod developers to release patches or updates to fix the vulnerability; meanwhile, consider disabling or restricting the loading of custom map files if the game settings allow. 7. Use sandboxing or virtual machines for gaming activities to contain potential exploitation impacts. 8. Maintain up-to-date antivirus and endpoint detection and response (EDR) tools capable of detecting exploitation attempts targeting this vulnerability.

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Technical Details

Data Version
5.1
Assigner Short Name
VulnCheck
Date Reserved
2025-04-15T19:15:22.561Z
Cvss Version
4.0
State
PUBLISHED

Threat ID: 68795303a83201eaace879b1

Added to database: 7/17/2025, 7:46:11 PM

Last enriched: 7/17/2025, 8:01:45 PM

Last updated: 7/17/2025, 8:32:32 PM

Views: 2

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