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VulnerabilityPublished

CVE-2026-116370: 2K Games Sid Meier's Civilization IV · Type Confusion

Source GCVE Database

0
Authoritative record:CVE-2026-116370· Medium 5.3

Public exploit available · CVSS 5.3 Medium.

Data as of 26 Oct 2026, 19:44 UTC

CVSS 4.0 base score
5.3Medium
How severe the flaw is on the 0–10 CVSS scale.
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:P/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 26 Oct 2026

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: evidence found.

    CVSS exploit maturity: proof of concept public

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), CVSS vector, the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Affected software

ProductAffectedFixed in
2K GamesSid Meier's Civilization IVAffected
  • =1.0.12.68
Fixed in–

Description

A security flaw has been discovered in 2K Games Sid Meier's Civilization IV 1.0.12.68. The affected element is the function loadstring of the component Lua sandbox. Performing a manipulation results in type confusion. The attack may be initiated remotely. The exploit has been released to the public and may be used for attacks. The vendor was contacted early about this disclosure.

References

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