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VulnerabilityPublished

CVE-2024-45200: kartlanpwn · Code Injection

Affects kartlanpwnSource CVE Database V5

0

Not known to be exploited · CVSS 6.3 Medium : upgrade to 3.0.3 when convenient.

Data as of 26 Oct 2026, 17:16 UTC

CVSS 3.1 base score
6.3Medium
How severe the flaw is on the 0–10 CVSS scale.
EPSS
1.4% chance of exploitation in 30 days – higher than 72% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
Patch
Available – fixed in 3.0.3
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 30 Sep 2024

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Upgrade latte-soft/kartlanpwn to 3.0.3.

Affected software

ProductAffectedFixed in
GitHublatte-soft/kartlanpwnpkg:github/latte-soft/kartlanpwnOther threatsAffected
  • <3.0.3
Fixed in
  • 3.0.3

Check your own hosts for these packages with threat-finder (opens in a new tab), our free open-source scanner.

AI-suggested

To mitigate CVE-2024-45200, affected users should update Mario Kart 8 Deluxe to version 3.0.3 or later as soon as the patch becomes available from Nintendo. Until patched, users should avoid opening the Wireless Play or LAN Play menus in untrusted or public LAN environments to reduce exposure. Network administrators in environments with Nintendo Switch consoles should segment and isolate gaming devices on separate VLANs or subnets to limit LAN-based attack vectors. Employing network monitoring to detect anomalous or malformed browse-reply packets targeting Switch consoles can provide early warning of exploitation attempts. Additionally, Nintendo should review and improve input validation and memory safety in the Pia library and related multiplayer code to prevent similar deserialization vulnerabilities. Users should also disable local multiplayer features if not needed. For event organizers, ensuring consoles are updated and restricting network access during tournaments can reduce risk. Finally, educating users about the risks of local network attacks and encouraging cautious use of multiplayer menus can help mitigate exploitation.

Description

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

References

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