CVE-2026-53139: Linux kernel · drm/v3d: Skip CSD when it has zeroed workgroups
Source GCVE Database
Not known to be exploited · CVSS 5.5 Medium.
Data as of 26 Oct 2026, 12:55 UTC
- EPSS
- 0.1% chance of exploitation in 30 days – higher than 2% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:HExploitation evidence
Disclosed: evidence found.
CVE published 25 Jun 2026
Detectable: no evidence on record.
No public nuclei template indexed
Weaponised: no evidence on record.
No public exploit code indexed in Metasploit or Exploit-DB
Exploited in the wildExploited: no evidence on record.
Not in CISA KEV and no source reports exploitation
Observed by OffSeq MirageSeen by Mirage: no evidence on record.
No attack traffic recorded by OffSeq Mirage sensors
A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.
What to do
AI-suggested
No explicit patch or vendor advisory is provided in the input data. The described fix involves skipping dispatch submission when zeroed workgroup counts are detected, which should be implemented in the Linux kernel drm/v3d driver.
Description
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.
References
- nvd.nist.gov/vuln/detail/CVE-2026-53139 (opens in a new tab)
- git.kernel.org/stable/c/11e6432836394e00d39e468cd514f9ddb66f1e49 (opens in a new tab)
- git.kernel.org/stable/c/7f93fad5ea0affc9e1505dd0f7596c0fdb496213 (opens in a new tab)
- git.kernel.org/stable/c/8b51c5406ad748c3d5575b66b6009b5dbbc08b80 (opens in a new tab)
- git.kernel.org/stable/c/9655b56b6de918e1c22b92f3880ae41b052cbd00 (opens in a new tab)
- git.kernel.org/stable/c/abb069fdf51a9ddabcc1ed125dafe54e2089900b (opens in a new tab)
- git.kernel.org/stable/c/ad166139d123dc162e8636f0c7962516d04074e1 (opens in a new tab)
- git.kernel.org/stable/c/b3a8dd72b0d008ff142880b4dbe5ca37dcf962b4 (opens in a new tab)