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VulnerabilityPublished

CVE-2025-12501: GameMaker IDE below · Integer Overflow

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Authoritative record:CVE-2025-12501· High 7.5

Not known to be exploited · CVSS 7.5 High · fixed in 2024.14.0 : patch GameMaker IDE soon.

Data as of 29 Oct 2026, 23:31 UTC

CVSS 3.1 base score
7.5High
How severe the flaw is on the 0–10 CVSS scale.
Affects
GameMaker IDE prior to 2024.14.0
Patch
Available – fixed in 2024.14.0
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 31 Oct 2025

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponized: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 29 Oct 2026.

What to do

AI-suggested

Users should update to GameMaker IDE version 2024.14.0 or later and recompile their projects to remediate this vulnerability. Immediate update and recompilation is recommended to prevent denial-of-service.

Description

An integer overflow vulnerability exists in GameMaker IDE versions prior to 2024.14.0. This flaw can cause application crashes via denial-of-service (DoS) attacks when using the network_create_server() function. Users are advised to update and recompile their projects with the fixed version.

References

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