CVE-2026-18629: A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead
Source GCVE Database
Not known to be exploited.
Data as of 30 Oct 2026, 04:32 UTC
Rated High by Threat Radar's AI analysis · CVSS not yet scored by NVD
Thin evidence
One scorer or noneExploitation evidence
Disclosed: evidence found.
CVE published 30 Oct 2026
Detectable: no evidence on record.
No public nuclei template indexed
Weaponized: no evidence on record.
No public exploit code indexed in Metasploit or Exploit-DB
Exploited in the wildExploited: no evidence on record.
Not in CISA KEV and no source reports exploitation
Observed by OffSeq MirageSeen by Mirage: no evidence on record.
No attack traffic recorded by OffSeq Mirage sensors
A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 29 Oct 2026.
What to do
Affected software
| Product | Affected | Fixed in |
|---|---|---|
| Imagination TechnologiesGraphics DDK | Affected
| Fixed in– |
AI-suggested
Until a fix is available, users should monitor vendor communications for updates. No specific mitigations are provided in the available data.
Description
CVE-2026-18629 is a vulnerability in a GPU compiler process triggered by loading a web page containing unusual GPU shader code. The flaw arises from integer overflow during arithmetic on shader-derived values, causing incorrect memory allocation size calculations. This can lead to memory allocation failure and, if not properly handled, a NULL pointer dereference causing the compiler process to crash. On some platforms where the compiler runs with system privileges, this crash could enable further exploits or system instability.