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CVE-2026-21732: CWE-823: Use of Out-of-range Pointer Offset (4.16) in Imagination Technologies Graphics DDK

0
Unknown
VulnerabilityCVE-2026-21732cvecve-2026-21732cwe-823
Published: Fri Mar 20 2026 (03/20/2026, 22:48:42 UTC)
Source: CVE Database V5
Vendor/Project: Imagination Technologies
Product: Graphics DDK

Description

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.

AI-Powered Analysis

Machine-generated threat intelligence

AILast updated: 03/20/2026, 23:41:18 UTC

Technical Analysis

CVE-2026-21732 is a security vulnerability identified in Imagination Technologies Graphics DDK versions 23.2 RTM and 24.1 RTM. The issue arises from an out-of-bounds write in the GPU shader compiler library triggered by loading a web page containing GPU shader code with an edge case: a very large value used in switch statements within the shader code. This causes the GPU shader compiler process to perform a write outside the bounds of allocated memory, resulting in a segmentation fault. The root cause is classified under CWE-823, which involves the use of an out-of-range pointer offset leading to memory corruption. The vulnerability is particularly concerning on platforms where the GPU compiler process operates with system-level privileges, as exploitation could allow an attacker to escalate privileges or execute arbitrary code on the device. The attack vector involves a web page delivering malicious shader code, which when compiled by the GPU compiler, triggers the fault. Although no exploits have been observed in the wild, the flaw presents a significant risk due to the potential for privilege escalation and system compromise. The lack of a CVSS score necessitates an assessment based on impact and exploitability factors. The vulnerability affects embedded and mobile devices using Imagination Technologies GPUs, which are common in smartphones, tablets, and other consumer electronics. The absence of patches at the time of disclosure means mitigation relies on defensive measures until updates are released.

Potential Impact

The impact of CVE-2026-21732 is potentially severe for organizations and end-users relying on affected Imagination Technologies Graphics DDK versions. Successful exploitation could lead to a denial of service via GPU compiler crashes or, more critically, privilege escalation if the GPU compiler process runs with system privileges. This could enable attackers to execute arbitrary code, compromise device integrity, and gain persistent control over affected systems. Given the GPU's role in rendering and processing graphics, exploitation could also disrupt normal device operations, impacting availability. The vulnerability affects a broad range of devices including mobile phones, tablets, and embedded systems that integrate Imagination GPUs, which are widely used globally. Organizations deploying such devices in sensitive environments or critical infrastructure could face increased risk of targeted attacks. The lack of known exploits in the wild currently limits immediate threat but does not diminish the urgency for mitigation due to the high impact potential. The vulnerability also raises concerns about supply chain security and the security of web-based applications that might deliver malicious shader code.

Mitigation Recommendations

To mitigate CVE-2026-21732, organizations should implement the following specific measures: 1) Monitor for and apply patches or updates from Imagination Technologies as soon as they become available to address the out-of-bounds write issue. 2) Employ strict input validation and sanitization on any web content or applications that generate or deliver GPU shader code to prevent maliciously crafted shaders from reaching the GPU compiler. 3) Enforce process isolation and least privilege principles by ensuring the GPU compiler process does not run with unnecessary system-level privileges, reducing the risk of privilege escalation. 4) Use runtime protections such as memory protection mechanisms (e.g., DEP, ASLR) to limit the impact of memory corruption vulnerabilities. 5) Conduct regular security audits and code reviews of shader code generation pipelines to detect anomalous or edge-case constructs like excessively large switch values. 6) Implement network-level filtering or web content security policies to restrict access to untrusted or suspicious web pages that might host malicious shader code. 7) Educate developers and security teams about this vulnerability to increase awareness and readiness to respond to potential exploitation attempts. These targeted actions go beyond generic advice by focusing on the specific attack vector and privilege context of the vulnerability.

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Technical Details

Data Version
5.2
Assigner Short Name
imaginationtech
Date Reserved
2026-01-05T11:57:27.257Z
Cvss Version
null
State
PUBLISHED

Threat ID: 69bdda57b462d409683a8c4f

Added to database: 3/20/2026, 11:37:59 PM

Last enriched: 3/20/2026, 11:41:18 PM

Last updated: 3/21/2026, 3:55:39 AM

Views: 6

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