CVE-2026-21732: CWE-823: Use of Out-of-range Pointer Offset (4.16) in Imagination Technologies Graphics DDK
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
AI Analysis
Technical Summary
CVE-2026-21732 is a critical security vulnerability classified under CWE-823 (Use of Out-of-range Pointer Offset) affecting Imagination Technologies Graphics DDK versions 23.2 RTM and 24.1 RTM. The vulnerability stems from an edge case in the GPU shader compiler where shader code containing very large values in switch statements causes an out-of-bounds write. This out-of-bounds write leads to a segmentation fault (crash) in the GPU shader compiler library. The issue can be triggered by loading a web page that contains specially crafted GPU shader code, which is then processed by the GPU compiler. On certain platforms, the GPU compiler process runs with system-level privileges, which means exploitation could allow an attacker to escalate privileges or execute arbitrary code on the device. The vulnerability impacts confidentiality, integrity, and availability of the affected system. The CVSS v3.1 base score is 9.6 (critical), reflecting network attack vector, low attack complexity, no privileges required, user interaction required, and a scope change with high impact on confidentiality, integrity, and availability. Although no known exploits have been reported in the wild, the potential for exploitation is significant given the severity and the nature of the flaw. The vulnerability highlights the risks associated with GPU shader compilers processing untrusted shader code, especially when running with elevated privileges.
Potential Impact
The impact of CVE-2026-21732 is severe for organizations using affected versions of Imagination Technologies Graphics DDK, particularly in environments where the GPU compiler process operates with system privileges. Successful exploitation can lead to a crash of the GPU compiler process, resulting in denial of service (availability impact). More critically, it can enable privilege escalation or arbitrary code execution, compromising system confidentiality and integrity. This could allow attackers to gain unauthorized access to sensitive data, install persistent malware, or disrupt critical operations. Devices using these GPUs are often embedded in mobile phones, tablets, automotive systems, and IoT devices, expanding the attack surface. Organizations relying on these platforms for critical infrastructure, consumer electronics, or industrial control systems face heightened risk. The vulnerability could be exploited remotely via malicious web content, increasing exposure. The lack of current known exploits provides a window for proactive mitigation, but the critical severity demands urgent attention.
Mitigation Recommendations
1. Apply official patches or updates from Imagination Technologies as soon as they become available to address this vulnerability. 2. Until patches are released, restrict the privileges of the GPU compiler process to the minimum necessary, avoiding system-level privileges where possible. 3. Implement strict input validation and sandboxing for GPU shader code processing, especially for content originating from untrusted sources such as web browsers. 4. Monitor GPU compiler process behavior for crashes or anomalies that may indicate exploitation attempts. 5. Employ network-level filtering to block or inspect suspicious web traffic that could deliver malicious shader code. 6. Educate developers and security teams about the risks of shader code injection and the importance of secure GPU driver configurations. 7. For embedded and IoT devices, ensure secure firmware update mechanisms are in place to rapidly deploy fixes. 8. Collaborate with vendors and security communities to share threat intelligence related to this vulnerability.
Affected Countries
United States, China, Japan, South Korea, Germany, United Kingdom, France, India, Taiwan, Canada
CVE-2026-21732: CWE-823: Use of Out-of-range Pointer Offset (4.16) in Imagination Technologies Graphics DDK
Description
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
AI-Powered Analysis
Machine-generated threat intelligence
Technical Analysis
CVE-2026-21732 is a critical security vulnerability classified under CWE-823 (Use of Out-of-range Pointer Offset) affecting Imagination Technologies Graphics DDK versions 23.2 RTM and 24.1 RTM. The vulnerability stems from an edge case in the GPU shader compiler where shader code containing very large values in switch statements causes an out-of-bounds write. This out-of-bounds write leads to a segmentation fault (crash) in the GPU shader compiler library. The issue can be triggered by loading a web page that contains specially crafted GPU shader code, which is then processed by the GPU compiler. On certain platforms, the GPU compiler process runs with system-level privileges, which means exploitation could allow an attacker to escalate privileges or execute arbitrary code on the device. The vulnerability impacts confidentiality, integrity, and availability of the affected system. The CVSS v3.1 base score is 9.6 (critical), reflecting network attack vector, low attack complexity, no privileges required, user interaction required, and a scope change with high impact on confidentiality, integrity, and availability. Although no known exploits have been reported in the wild, the potential for exploitation is significant given the severity and the nature of the flaw. The vulnerability highlights the risks associated with GPU shader compilers processing untrusted shader code, especially when running with elevated privileges.
Potential Impact
The impact of CVE-2026-21732 is severe for organizations using affected versions of Imagination Technologies Graphics DDK, particularly in environments where the GPU compiler process operates with system privileges. Successful exploitation can lead to a crash of the GPU compiler process, resulting in denial of service (availability impact). More critically, it can enable privilege escalation or arbitrary code execution, compromising system confidentiality and integrity. This could allow attackers to gain unauthorized access to sensitive data, install persistent malware, or disrupt critical operations. Devices using these GPUs are often embedded in mobile phones, tablets, automotive systems, and IoT devices, expanding the attack surface. Organizations relying on these platforms for critical infrastructure, consumer electronics, or industrial control systems face heightened risk. The vulnerability could be exploited remotely via malicious web content, increasing exposure. The lack of current known exploits provides a window for proactive mitigation, but the critical severity demands urgent attention.
Mitigation Recommendations
1. Apply official patches or updates from Imagination Technologies as soon as they become available to address this vulnerability. 2. Until patches are released, restrict the privileges of the GPU compiler process to the minimum necessary, avoiding system-level privileges where possible. 3. Implement strict input validation and sandboxing for GPU shader code processing, especially for content originating from untrusted sources such as web browsers. 4. Monitor GPU compiler process behavior for crashes or anomalies that may indicate exploitation attempts. 5. Employ network-level filtering to block or inspect suspicious web traffic that could deliver malicious shader code. 6. Educate developers and security teams about the risks of shader code injection and the importance of secure GPU driver configurations. 7. For embedded and IoT devices, ensure secure firmware update mechanisms are in place to rapidly deploy fixes. 8. Collaborate with vendors and security communities to share threat intelligence related to this vulnerability.
Technical Details
- Data Version
- 5.2
- Assigner Short Name
- imaginationtech
- Date Reserved
- 2026-01-05T11:57:27.257Z
- Cvss Version
- null
- State
- PUBLISHED
Threat ID: 69bdda57b462d409683a8c4f
Added to database: 3/20/2026, 11:37:59 PM
Last enriched: 3/28/2026, 9:47:56 PM
Last updated: 5/2/2026, 11:25:33 AM
Views: 70
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