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VulnerabilityPublished Updated

CVE-2026-5497: vllm-project/vllm · Uncontrolled Resource Consumption

Affects vllm-project/vllmSource CVE Database V5

0

Not known to be exploited · CVSS 7.5 High.

Data as of 26 Oct 2026, 17:16 UTC

CVSS 3.0 base score
7.5High
How severe the flaw is on the 0–10 CVSS scale.
EPSS
0.5% chance of exploitation in 30 days – higher than 44% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 11 Jun 2026

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Affected software

ProductAffectedFixed in
vllm-projectvllm-project/vllmAffected
  • ≥ unspecified, < 0.19.0
Fixed in–

AI-suggested

Until a patch is available, consider implementing request size limits or input validation to restrict the number of frames processed in 'video/jpeg' data URLs if feasible within the deployment environment.

Description

vLLM versions 0.8.0 and later are vulnerable to an Out-of-Memory (OOM) Denial of Service (DoS) attack due to unbounded frame count processing in the `VideoMediaIO.load_base64()` method. When processing `video/jpeg` data URLs, the method splits the base64 data string on commas to extract individual JPEG frames without enforcing a frame count limit. An attacker can exploit this by crafting a single API request containing thousands of comma-separated base64-encoded JPEG frames in a data URL, causing the server to decode all frames into memory and crash due to excessive memory consumption. This vulnerability is reachable via the OpenAI-compatible chat completions API and does not require authentication.

References

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