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CVE-2026-86198VulnerabilityPublished 09/09/2026Updated 09/10/2026

CVE-2026-86198: Improper Enforcement of a Single, Unique Action in pmmp PocketMine-MP

Affects pmmp PocketMine-MPSource CVE Database V5

0

Not known to be exploited · CVSS 2.3 Low · fixed in 5.44.2 : update pmmp PocketMine-MP when convenient.

Data as of 10/25/2026, 04:40:14 UTC

CVSS 4.0 base score
2.3Low
How severe the flaw is on the 0–10 CVSS scale.
Exploitation

Not in CISA KEV, no exploitation reported

EPSS
0.3% chance of exploitation in 30 days – higher than 31% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
Patch
Available – fixed in 5.44.2
CVSS:4.0/AV:N/AC:L/AT:P/PR:L/UI:N/VC:N/VI:L/VA:L/SC:N/SI:N/SA:N

What to do

Affected software

ProductAffectedFixed in
pmmpPocketMine-MPAffected
  • <5.44.2
Fixed in
  • 5.44.2
GitHubpmmp/PocketMine-MPpkg:github/pmmp/PocketMine-MPOther threatsAffected
  • <5.44.2
Fixed in
  • 5.44.2

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AI-suggested

A fix is available in PocketMine-MP version 5.44.2. Users should upgrade to version 5.44.2 or later to remediate this vulnerability. Patch status is confirmed by the affectedVersions data indicating versions before 5.44.2 are vulnerable.

Description

CVE-2026-86198 affects PocketMine-MP versions before 5.44.2 and involves improper validation of multiple ResourcePackClientResponsePacket packets with STATUS_COMPLETED during resource pack handling. This flaw allows malicious clients to send multiple such packets, causing duplicate Player objects to be created. The result is amplified memory consumption and increased network traffic. The vulnerability has a low severity score and requires a patch to address the issue.

Impact

The vulnerability can cause resource exhaustion on affected servers by creating duplicate Player objects, leading to increased memory consumption and network traffic. This may degrade server performance but does not directly indicate remote code execution or data compromise based on the provided data.

Summary

PocketMine-MP versions prior to 5.44.2 do not properly enforce a single, unique action when processing ResourcePackClientResponsePacket packets with STATUS_COMPLETED status. Malicious clients can exploit this by sending batches of these packets, triggering the pre-spawn progression multiple times. This leads to the creation of duplicate Player objects, which in turn increases memory usage and network traffic load on the server.

References

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