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CVE-2026-86202VulnerabilityPublished 09/09/2026Updated 10/08/2026

CVE-2026-86202: Insufficient Control of Network Message Volume (Network Amplification) in pmmp PocketMine-MP

Affects pmmp PocketMine-MPSource CVE Database V5

0

Not known to be exploited · CVSS 5.3 Medium · fixed in 5.39.2 : update pmmp PocketMine-MP when convenient.

Data as of 10/25/2026, 04:40:14 UTC

CVSS 4.0 base score
5.3Medium
How severe the flaw is on the 0–10 CVSS scale.
Exploitation

Not in CISA KEV, no exploitation reported

EPSS
0.3% chance of exploitation in 30 days – higher than 28% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
Patch
Available – fixed in 5.39.2
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N

What to do

Affected software

ProductAffectedFixed in
pmmpPocketMine-MPAffected
  • <5.39.2
Fixed in
  • 5.39.2
GitHubpmmp/PocketMine-MPpkg:github/pmmp/PocketMine-MPOther threatsAffected
  • <5.39.2
Fixed in
  • 5.39.2

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AI-suggested

A fix is available in PocketMine-MP version 5.39.2. Users should upgrade to version 5.39.2 or later to remediate this vulnerability. No additional mitigation steps are indicated.

Description

CVE-2026-86202 is a medium severity vulnerability in PocketMine-MP before version 5.39.2. It involves insufficient control of network message volume in the handling of ActorEventPacket messages. Attackers can exploit this to trigger consuming animations for all visible players, causing network amplification that wastes server CPU and memory resources.

Impact

Exploitation of this vulnerability allows an attacker with limited privileges to cause resource exhaustion on the server by triggering excessive animation events. This can degrade server performance and potentially disrupt service availability due to wasted CPU and memory resources. There is no indication of direct code execution or data compromise.

Summary

PocketMine-MP versions prior to 5.39.2 contain a network amplification vulnerability in the ActorEventPacket processing. Specifically, crafted ActorEventPacket messages can be sent by clients to cause the server to broadcast excessive animation events to other clients. This results in amplified network traffic and increased consumption of server CPU and memory, potentially degrading server performance.

References

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