CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI Analysis
Technical Summary
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating exposure of sensitive information to unauthorized actors within Microsoft Xbox Gaming Services. The vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R), such as clicking a malicious link or interacting with crafted content. The attack vector is network-based (AV:N), meaning the attacker can exploit it remotely. The vulnerability impacts confidentiality (C:H) but does not affect integrity or availability. The CVSS 3.1 base score is 6.5, reflecting a medium severity level. The scope is unchanged (S:U), meaning the vulnerability affects only the vulnerable component without impacting other system components. No patches or known exploits are currently available, indicating the vulnerability is newly disclosed. Xbox Gaming Services is a widely used platform for managing gaming content, user profiles, and online interactions on Xbox consoles and Windows devices. Exposure of sensitive information could include user credentials, personal data, or gaming-related information, which could be leveraged for identity theft, phishing, or further exploitation. The vulnerability's requirement for user interaction suggests social engineering could be involved in exploitation. Given the network attack vector and lack of privilege requirements, the vulnerability poses a risk to a broad user base. However, the absence of integrity or availability impact limits the scope of damage to confidentiality breaches only.
Potential Impact
For European organizations, this vulnerability poses a significant risk to user privacy and data protection compliance, especially under GDPR regulations. Exposure of sensitive user information could lead to reputational damage, regulatory fines, and loss of user trust. Organizations operating gaming platforms, digital entertainment services, or managing Xbox user data are particularly at risk. The vulnerability could be exploited to harvest personal data or gain footholds for further attacks, such as phishing campaigns targeting European users. Although the vulnerability does not directly affect system integrity or availability, the confidentiality breach alone can have cascading effects on business operations and user security. The requirement for user interaction means that awareness and user behavior are critical factors in risk mitigation. European gaming communities and service providers should be vigilant, as attackers may target these platforms to exploit the vulnerability for espionage or financial gain. The lack of patches increases the urgency for interim protective measures.
Mitigation Recommendations
1. Limit network exposure of Xbox Gaming Services by restricting access through firewalls and network segmentation, especially in enterprise environments. 2. Educate users about the risk of phishing and social engineering attacks that could trigger the vulnerability, emphasizing caution with unsolicited links or content. 3. Monitor network traffic and logs for unusual activity related to Xbox Gaming Services to detect potential exploitation attempts. 4. Implement strict access controls and multi-factor authentication on accounts associated with Xbox services to reduce the impact of compromised credentials. 5. Stay informed on Microsoft advisories and apply patches promptly once available. 6. Consider deploying endpoint detection and response (EDR) tools that can identify suspicious interactions or data exfiltration attempts related to Xbox services. 7. Collaborate with gaming platform providers to share threat intelligence and coordinate defensive measures. 8. For organizations integrating Xbox services into broader IT infrastructure, conduct security assessments to identify and remediate potential exposure points.
Affected Countries
United Kingdom, Germany, France, Italy, Spain, Netherlands, Sweden, Poland
CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Description
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI-Powered Analysis
Technical Analysis
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating exposure of sensitive information to unauthorized actors within Microsoft Xbox Gaming Services. The vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R), such as clicking a malicious link or interacting with crafted content. The attack vector is network-based (AV:N), meaning the attacker can exploit it remotely. The vulnerability impacts confidentiality (C:H) but does not affect integrity or availability. The CVSS 3.1 base score is 6.5, reflecting a medium severity level. The scope is unchanged (S:U), meaning the vulnerability affects only the vulnerable component without impacting other system components. No patches or known exploits are currently available, indicating the vulnerability is newly disclosed. Xbox Gaming Services is a widely used platform for managing gaming content, user profiles, and online interactions on Xbox consoles and Windows devices. Exposure of sensitive information could include user credentials, personal data, or gaming-related information, which could be leveraged for identity theft, phishing, or further exploitation. The vulnerability's requirement for user interaction suggests social engineering could be involved in exploitation. Given the network attack vector and lack of privilege requirements, the vulnerability poses a risk to a broad user base. However, the absence of integrity or availability impact limits the scope of damage to confidentiality breaches only.
Potential Impact
For European organizations, this vulnerability poses a significant risk to user privacy and data protection compliance, especially under GDPR regulations. Exposure of sensitive user information could lead to reputational damage, regulatory fines, and loss of user trust. Organizations operating gaming platforms, digital entertainment services, or managing Xbox user data are particularly at risk. The vulnerability could be exploited to harvest personal data or gain footholds for further attacks, such as phishing campaigns targeting European users. Although the vulnerability does not directly affect system integrity or availability, the confidentiality breach alone can have cascading effects on business operations and user security. The requirement for user interaction means that awareness and user behavior are critical factors in risk mitigation. European gaming communities and service providers should be vigilant, as attackers may target these platforms to exploit the vulnerability for espionage or financial gain. The lack of patches increases the urgency for interim protective measures.
Mitigation Recommendations
1. Limit network exposure of Xbox Gaming Services by restricting access through firewalls and network segmentation, especially in enterprise environments. 2. Educate users about the risk of phishing and social engineering attacks that could trigger the vulnerability, emphasizing caution with unsolicited links or content. 3. Monitor network traffic and logs for unusual activity related to Xbox Gaming Services to detect potential exploitation attempts. 4. Implement strict access controls and multi-factor authentication on accounts associated with Xbox services to reduce the impact of compromised credentials. 5. Stay informed on Microsoft advisories and apply patches promptly once available. 6. Consider deploying endpoint detection and response (EDR) tools that can identify suspicious interactions or data exfiltration attempts related to Xbox services. 7. Collaborate with gaming platform providers to share threat intelligence and coordinate defensive measures. 8. For organizations integrating Xbox services into broader IT infrastructure, conduct security assessments to identify and remediate potential exposure points.
Affected Countries
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Technical Details
- Data Version
- 5.1
- Assigner Short Name
- microsoft
- Date Reserved
- 2025-08-11T20:26:16.633Z
- Cvss Version
- 3.1
- State
- PUBLISHED
Threat ID: 68ba1f8f88499799243df767
Added to database: 9/4/2025, 11:23:59 PM
Last enriched: 11/27/2025, 4:35:03 AM
Last updated: 12/3/2025, 7:54:21 PM
Views: 176
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