CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI Analysis
Technical Summary
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating exposure of sensitive information to unauthorized actors. It affects Microsoft Xbox Gaming Services, a platform used for managing gaming experiences and related network services. The vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R), such as clicking a malicious link or interacting with crafted content. The attack complexity is low (AC:L), meaning it does not require sophisticated conditions to exploit. The confidentiality impact is high (C:H), indicating that the information disclosed could be significant, potentially including user data or system details. Integrity and availability are not impacted. The CVSS v3.1 base score is 6.5, categorizing it as medium severity. No patches or known exploits are currently available, but the vulnerability is publicly disclosed and should be considered a risk. The exposure could lead to privacy violations, targeted phishing, or further attacks leveraging the disclosed information. The vulnerability's network vector (AV:N) means it can be exploited remotely, increasing its threat surface. Since Xbox Gaming Services are integrated into Windows and Xbox ecosystems, the vulnerability could affect a broad user base, including European gamers and organizations using Xbox for entertainment or development purposes.
Potential Impact
For European organizations, the primary impact is the potential unauthorized disclosure of sensitive information related to Xbox Gaming Services users. This could include personal data, account details, or other confidential information that could be leveraged for identity theft, targeted phishing campaigns, or social engineering attacks. Organizations involved in gaming, digital entertainment, or those using Xbox services as part of their operations could face reputational damage and compliance issues under GDPR if user data is exposed. While the vulnerability does not affect system integrity or availability, the confidentiality breach alone can have significant consequences, especially if attackers use the information to escalate attacks or gain further access. The remote exploitability and lack of required privileges increase the risk of widespread exploitation once an exploit becomes available. European gaming communities and businesses relying on Xbox infrastructure should be vigilant to prevent data leakage and protect user privacy.
Mitigation Recommendations
1. Monitor network traffic to and from Xbox Gaming Services for unusual or unauthorized data transmissions that could indicate exploitation attempts. 2. Restrict network access to Xbox Gaming Services where possible, using firewalls or network segmentation to limit exposure. 3. Educate users about the risks of interacting with unsolicited links or content that could trigger the required user interaction for exploitation. 4. Implement robust logging and alerting to detect suspicious activities related to Xbox services. 5. Apply security updates and patches from Microsoft promptly once they become available to remediate the vulnerability. 6. Review and enforce strict access controls and authentication mechanisms on Xbox-related accounts and services. 7. Coordinate with Microsoft support and security advisories to stay informed about developments and mitigation guidance. 8. Consider disabling or limiting Xbox Gaming Services in enterprise environments where not required to reduce attack surface.
Affected Countries
United Kingdom, Germany, France, Italy, Spain, Netherlands, Sweden, Poland
CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Description
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI-Powered Analysis
Technical Analysis
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating exposure of sensitive information to unauthorized actors. It affects Microsoft Xbox Gaming Services, a platform used for managing gaming experiences and related network services. The vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R), such as clicking a malicious link or interacting with crafted content. The attack complexity is low (AC:L), meaning it does not require sophisticated conditions to exploit. The confidentiality impact is high (C:H), indicating that the information disclosed could be significant, potentially including user data or system details. Integrity and availability are not impacted. The CVSS v3.1 base score is 6.5, categorizing it as medium severity. No patches or known exploits are currently available, but the vulnerability is publicly disclosed and should be considered a risk. The exposure could lead to privacy violations, targeted phishing, or further attacks leveraging the disclosed information. The vulnerability's network vector (AV:N) means it can be exploited remotely, increasing its threat surface. Since Xbox Gaming Services are integrated into Windows and Xbox ecosystems, the vulnerability could affect a broad user base, including European gamers and organizations using Xbox for entertainment or development purposes.
Potential Impact
For European organizations, the primary impact is the potential unauthorized disclosure of sensitive information related to Xbox Gaming Services users. This could include personal data, account details, or other confidential information that could be leveraged for identity theft, targeted phishing campaigns, or social engineering attacks. Organizations involved in gaming, digital entertainment, or those using Xbox services as part of their operations could face reputational damage and compliance issues under GDPR if user data is exposed. While the vulnerability does not affect system integrity or availability, the confidentiality breach alone can have significant consequences, especially if attackers use the information to escalate attacks or gain further access. The remote exploitability and lack of required privileges increase the risk of widespread exploitation once an exploit becomes available. European gaming communities and businesses relying on Xbox infrastructure should be vigilant to prevent data leakage and protect user privacy.
Mitigation Recommendations
1. Monitor network traffic to and from Xbox Gaming Services for unusual or unauthorized data transmissions that could indicate exploitation attempts. 2. Restrict network access to Xbox Gaming Services where possible, using firewalls or network segmentation to limit exposure. 3. Educate users about the risks of interacting with unsolicited links or content that could trigger the required user interaction for exploitation. 4. Implement robust logging and alerting to detect suspicious activities related to Xbox services. 5. Apply security updates and patches from Microsoft promptly once they become available to remediate the vulnerability. 6. Review and enforce strict access controls and authentication mechanisms on Xbox-related accounts and services. 7. Coordinate with Microsoft support and security advisories to stay informed about developments and mitigation guidance. 8. Consider disabling or limiting Xbox Gaming Services in enterprise environments where not required to reduce attack surface.
Affected Countries
Technical Details
- Data Version
- 5.1
- Assigner Short Name
- microsoft
- Date Reserved
- 2025-08-11T20:26:16.633Z
- Cvss Version
- 3.1
- State
- PUBLISHED
Threat ID: 68ba1f8f88499799243df767
Added to database: 9/4/2025, 11:23:59 PM
Last enriched: 12/23/2025, 9:43:20 PM
Last updated: 1/19/2026, 8:56:33 PM
Views: 233
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