CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI Analysis
Technical Summary
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating an exposure of sensitive information to an unauthorized actor within Microsoft Xbox Gaming Services. This vulnerability allows an attacker to disclose sensitive information over a network without requiring privileges (PR:N) but does require user interaction (UI:R). The attack vector is network-based (AV:N), meaning the attacker can exploit this remotely. The vulnerability does not affect the integrity or availability of the system but impacts confidentiality significantly (C:H, I:N, A:N). The scope remains unchanged (S:U), indicating the vulnerability affects only the vulnerable component without impacting other components. The CVSS v3.1 base score is 6.5, categorized as medium severity. The vulnerability was published on September 4, 2025, and no known exploits are currently reported in the wild. No specific affected versions are listed, which may imply a broad impact across Xbox Gaming Services or that version details were not disclosed. The absence of patch links suggests that a fix may not yet be publicly available or is pending release. The vulnerability arises from improper handling or exposure of sensitive data, potentially through insufficient access controls or data leakage in network communications within Xbox Gaming Services.
Potential Impact
For European organizations, the impact of CVE-2025-55242 depends largely on their use of Xbox Gaming Services, either for entertainment, community engagement, or as part of broader digital ecosystems. Exposure of sensitive information could lead to privacy violations, unauthorized data disclosure, or targeted social engineering attacks leveraging leaked data. While the vulnerability does not directly compromise system integrity or availability, the confidentiality breach could undermine user trust and lead to regulatory scrutiny under GDPR, especially if personal data of EU citizens is exposed. Organizations that integrate Xbox services into their IT environments or use Xbox platforms for employee or customer engagement may face reputational damage and potential compliance issues. Additionally, gaming companies, esports organizations, and digital content providers in Europe that rely on Xbox platforms could be indirectly affected by data leakage, impacting their operational security and user privacy.
Mitigation Recommendations
Given the lack of available patches, European organizations should implement network-level monitoring and anomaly detection to identify unusual data transmissions involving Xbox Gaming Services. Employing strict network segmentation to isolate Xbox-related traffic can reduce exposure. Organizations should enforce multi-factor authentication and educate users about the risks of interacting with unsolicited prompts or links related to Xbox services to mitigate the required user interaction exploitation vector. Monitoring official Microsoft communications for patch releases and applying updates promptly is critical once available. Additionally, reviewing and tightening privacy settings within Xbox accounts and services can limit sensitive data exposure. For enterprises, integrating Xbox service usage policies and restricting access to trusted users only can reduce risk. Finally, conducting regular security assessments and penetration testing focusing on Xbox service integrations can help identify and remediate potential data leakage paths.
Affected Countries
United Kingdom, Germany, France, Netherlands, Sweden, Spain, Italy, Poland
CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Description
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI-Powered Analysis
Technical Analysis
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating an exposure of sensitive information to an unauthorized actor within Microsoft Xbox Gaming Services. This vulnerability allows an attacker to disclose sensitive information over a network without requiring privileges (PR:N) but does require user interaction (UI:R). The attack vector is network-based (AV:N), meaning the attacker can exploit this remotely. The vulnerability does not affect the integrity or availability of the system but impacts confidentiality significantly (C:H, I:N, A:N). The scope remains unchanged (S:U), indicating the vulnerability affects only the vulnerable component without impacting other components. The CVSS v3.1 base score is 6.5, categorized as medium severity. The vulnerability was published on September 4, 2025, and no known exploits are currently reported in the wild. No specific affected versions are listed, which may imply a broad impact across Xbox Gaming Services or that version details were not disclosed. The absence of patch links suggests that a fix may not yet be publicly available or is pending release. The vulnerability arises from improper handling or exposure of sensitive data, potentially through insufficient access controls or data leakage in network communications within Xbox Gaming Services.
Potential Impact
For European organizations, the impact of CVE-2025-55242 depends largely on their use of Xbox Gaming Services, either for entertainment, community engagement, or as part of broader digital ecosystems. Exposure of sensitive information could lead to privacy violations, unauthorized data disclosure, or targeted social engineering attacks leveraging leaked data. While the vulnerability does not directly compromise system integrity or availability, the confidentiality breach could undermine user trust and lead to regulatory scrutiny under GDPR, especially if personal data of EU citizens is exposed. Organizations that integrate Xbox services into their IT environments or use Xbox platforms for employee or customer engagement may face reputational damage and potential compliance issues. Additionally, gaming companies, esports organizations, and digital content providers in Europe that rely on Xbox platforms could be indirectly affected by data leakage, impacting their operational security and user privacy.
Mitigation Recommendations
Given the lack of available patches, European organizations should implement network-level monitoring and anomaly detection to identify unusual data transmissions involving Xbox Gaming Services. Employing strict network segmentation to isolate Xbox-related traffic can reduce exposure. Organizations should enforce multi-factor authentication and educate users about the risks of interacting with unsolicited prompts or links related to Xbox services to mitigate the required user interaction exploitation vector. Monitoring official Microsoft communications for patch releases and applying updates promptly is critical once available. Additionally, reviewing and tightening privacy settings within Xbox accounts and services can limit sensitive data exposure. For enterprises, integrating Xbox service usage policies and restricting access to trusted users only can reduce risk. Finally, conducting regular security assessments and penetration testing focusing on Xbox service integrations can help identify and remediate potential data leakage paths.
Affected Countries
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Technical Details
- Data Version
- 5.1
- Assigner Short Name
- microsoft
- Date Reserved
- 2025-08-11T20:26:16.633Z
- Cvss Version
- 3.1
- State
- PUBLISHED
Threat ID: 68ba1f8f88499799243df767
Added to database: 9/4/2025, 11:23:59 PM
Last enriched: 9/28/2025, 12:24:56 AM
Last updated: 10/20/2025, 9:41:40 AM
Views: 90
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MediumActions
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