CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI Analysis
Technical Summary
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating an exposure of sensitive information to an unauthorized actor within Microsoft Xbox Gaming Services. This vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R). The attack vector is network-based (AV:N), meaning the attacker can exploit this remotely. The vulnerability does not impact integrity or availability but has a high impact on confidentiality (C:H). The scope is unchanged (S:U), meaning the vulnerability affects only the vulnerable component without impacting other components. The CVSS v3.1 base score is 6.5, categorizing it as medium severity. The vulnerability was published on September 4, 2025, and no known exploits are currently in the wild. No specific affected versions are listed, which may indicate a broad or unspecified impact across Xbox Gaming Services. The lack of available patches at the time of publication suggests that mitigation may rely on other controls until an official fix is released. The vulnerability could allow attackers to intercept or access sensitive user data or service information transmitted or processed by Xbox Gaming Services, potentially leading to privacy violations or further targeted attacks.
Potential Impact
For European organizations, the impact of CVE-2025-55242 depends largely on the extent to which Xbox Gaming Services are integrated into their environments or used by employees. While primarily a consumer-facing service, Xbox Gaming Services may be used in corporate environments for employee recreation or in gaming-related businesses. Exposure of sensitive information could lead to privacy breaches involving user data, potentially violating GDPR regulations, which impose strict requirements on protecting personal data. Additionally, leaked information could be leveraged for social engineering or spear-phishing campaigns targeting European users or organizations. The medium severity and network-based exploitability mean that attackers could remotely access sensitive data without authentication, increasing risk. However, since integrity and availability are not affected, the threat is primarily to confidentiality. Organizations with employees or customers in the gaming sector or those using Xbox services should be particularly vigilant. The absence of known exploits reduces immediate risk but does not eliminate the potential for future attacks.
Mitigation Recommendations
1. Monitor official Microsoft communications for patches or updates addressing CVE-2025-55242 and apply them promptly once available. 2. Implement network-level monitoring to detect unusual traffic patterns related to Xbox Gaming Services, focusing on outbound data flows that may indicate data exfiltration. 3. Employ strict network segmentation to isolate gaming services from sensitive corporate networks, minimizing potential exposure. 4. Educate users about the risks of interacting with Xbox Gaming Services, emphasizing caution with unsolicited prompts or interactions that could trigger the vulnerability. 5. Use endpoint protection solutions capable of detecting anomalous behavior associated with exploitation attempts. 6. Review and enforce data privacy policies to ensure minimal sensitive data is transmitted via Xbox Gaming Services. 7. Collaborate with Microsoft support channels to gain insights or early warnings about emerging threats related to this vulnerability.
Affected Countries
United Kingdom, Germany, France, Netherlands, Sweden, Finland, Denmark, Ireland
CVE-2025-55242: CWE-200: Exposure of Sensitive Information to an Unauthorized Actor in Microsoft Xbox Gaming Services
Description
Exposure of sensitive information to an unauthorized actor in Xbox allows an unauthorized attacker to disclose information over a network.
AI-Powered Analysis
Technical Analysis
CVE-2025-55242 is a vulnerability classified under CWE-200, indicating an exposure of sensitive information to an unauthorized actor within Microsoft Xbox Gaming Services. This vulnerability allows an attacker to disclose sensitive information over a network without requiring any privileges (PR:N) but does require user interaction (UI:R). The attack vector is network-based (AV:N), meaning the attacker can exploit this remotely. The vulnerability does not impact integrity or availability but has a high impact on confidentiality (C:H). The scope is unchanged (S:U), meaning the vulnerability affects only the vulnerable component without impacting other components. The CVSS v3.1 base score is 6.5, categorizing it as medium severity. The vulnerability was published on September 4, 2025, and no known exploits are currently in the wild. No specific affected versions are listed, which may indicate a broad or unspecified impact across Xbox Gaming Services. The lack of available patches at the time of publication suggests that mitigation may rely on other controls until an official fix is released. The vulnerability could allow attackers to intercept or access sensitive user data or service information transmitted or processed by Xbox Gaming Services, potentially leading to privacy violations or further targeted attacks.
Potential Impact
For European organizations, the impact of CVE-2025-55242 depends largely on the extent to which Xbox Gaming Services are integrated into their environments or used by employees. While primarily a consumer-facing service, Xbox Gaming Services may be used in corporate environments for employee recreation or in gaming-related businesses. Exposure of sensitive information could lead to privacy breaches involving user data, potentially violating GDPR regulations, which impose strict requirements on protecting personal data. Additionally, leaked information could be leveraged for social engineering or spear-phishing campaigns targeting European users or organizations. The medium severity and network-based exploitability mean that attackers could remotely access sensitive data without authentication, increasing risk. However, since integrity and availability are not affected, the threat is primarily to confidentiality. Organizations with employees or customers in the gaming sector or those using Xbox services should be particularly vigilant. The absence of known exploits reduces immediate risk but does not eliminate the potential for future attacks.
Mitigation Recommendations
1. Monitor official Microsoft communications for patches or updates addressing CVE-2025-55242 and apply them promptly once available. 2. Implement network-level monitoring to detect unusual traffic patterns related to Xbox Gaming Services, focusing on outbound data flows that may indicate data exfiltration. 3. Employ strict network segmentation to isolate gaming services from sensitive corporate networks, minimizing potential exposure. 4. Educate users about the risks of interacting with Xbox Gaming Services, emphasizing caution with unsolicited prompts or interactions that could trigger the vulnerability. 5. Use endpoint protection solutions capable of detecting anomalous behavior associated with exploitation attempts. 6. Review and enforce data privacy policies to ensure minimal sensitive data is transmitted via Xbox Gaming Services. 7. Collaborate with Microsoft support channels to gain insights or early warnings about emerging threats related to this vulnerability.
Affected Countries
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Technical Details
- Data Version
- 5.1
- Assigner Short Name
- microsoft
- Date Reserved
- 2025-08-11T20:26:16.633Z
- Cvss Version
- 3.1
- State
- PUBLISHED
Threat ID: 68ba1f8f88499799243df767
Added to database: 9/4/2025, 11:23:59 PM
Last enriched: 9/4/2025, 11:39:51 PM
Last updated: 9/5/2025, 11:42:56 AM
Views: 8
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