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CVE-2026-90556VulnerabilityPublished

Freeciv versions before 3.2.6 contain a heap buffer overflow in worklist_load() when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements

Affects freecivSource GCVE Database

0

Not known to be exploited · CVSS 7.8 High : upgrade to 3.2.6 soon.

Data as of 28 Oct 2026, 05:12 UTC

CVSS 3.1 base score
7.8High
How severe the flaw is on the 0–10 CVSS scale.
EPSS
0.2% chance of exploitation in 30 days – higher than 9% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
Patch
Available – fixed in 3.2.6
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 12 Sep 2026

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Upgrade freeciv/freeciv to 3.2.6.

Affected software

ProductAffectedFixed in
GitHubfreeciv/freecivpkg:github/freeciv/freecivOther threatsAffected
  • <3.2.6
Fixed in
  • 3.2.6

Check your own hosts for these packages with threat-finder (opens in a new tab), our free open-source scanner.

AI-suggested

A fixed version 3.2.6 or later addresses this vulnerability. Users and server operators should upgrade to Freeciv version 3.2.6 or later to remediate this issue. No other mitigation or temporary workaround is indicated.

Description

Freeciv versions before 3.2.6 contain a heap buffer overflow in worklist_load() when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated struct fields, potentially corrupting memory when a user or server operator loads the file.

References

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