Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string)
Affects godotSource GCVE Database
Not known to be exploited · CVSS 2.5 Low.
Data as of 28 Oct 2026, 22:31 UTC
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:NExploitation evidence
Disclosed: evidence found.
CVE published 14 Oct 2026
Detectable: no evidence on record.
No public nuclei template indexed
Weaponised: no evidence on record.
No public exploit code indexed in Metasploit or Exploit-DB
Exploited in the wildExploited: no evidence on record.
Not in CISA KEV and no source reports exploitation
Observed by OffSeq MirageSeen by Mirage: no evidence on record.
No attack traffic recorded by OffSeq Mirage sensors
A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.
What to do
Affected software
| Product | Affected | Fixed in |
|---|---|---|
Ubuntu 26.10godotpkg:deb/ubuntu/godot?arch=source&distro=stonkingOther threats | Affected
| Fixed in– |
Ubuntu Pro 24.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/nobleOther threats | Affected
| Fixed in– |
Ubuntu Pro 22.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/jammyOther threats | Affected
| Fixed in– |
Ubuntu Pro 20.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/focalOther threats | Affected
| Fixed in– |
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Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.