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VulnerabilityPublished Updated

CVE-2026-110734: Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder

Affects godotSource GCVE Database

0
Authoritative record:CVE-2026-110734· Low 2.5

Not known to be exploited · CVSS 2.5 Low.

Data as of 28 Oct 2026, 22:31 UTC

CVSS 3.1 base score
2.5Low
How severe the flaw is on the 0–10 CVSS scale.
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 14 Oct 2026

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Affected software

ProductAffectedFixed in
Ubuntu 26.10godotpkg:deb/ubuntu/godot?arch=source&distro=stonkingOther threatsAffected
  • =4.6.3+ds-1
  • =4.6.3+ds-2
Fixed in–
Ubuntu Pro 24.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/nobleOther threatsAffected
  • 3.5.2-stable-2 – 3.5.2-stable-2ubuntu0.24.04.1~esm1
5 affected builds
Fixed in–
Ubuntu Pro 22.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/jammyOther threatsAffected
  • 3.2.3-stable-1 – 3.2.3-stable-1ubuntu0.1~esm1
4 affected builds
Fixed in–
Ubuntu Pro 20.04 LTSgodotpkg:deb/ubuntu/godot?arch=source&distro=esm-apps/focalOther threatsAffected
  • 3.0.6-2build1 – 3.2-stable-2ubuntu0.1~esm1
4 affected builds
Fixed in–

Check your own hosts for these packages with threat-finder (opens in a new tab), our free open-source scanner.

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

References

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