CVE-2025-11014: Heap-based Buffer Overflow in OGRECave Ogre
A security flaw has been discovered in OGRECave Ogre up to 14.4.1. This issue affects the function STBIImageCodec::encode of the file /ogre/PlugIns/STBICodec/src/OgreSTBICodec.cpp of the component Image Handler. The manipulation results in heap-based buffer overflow. The attack is only possible with local access. The exploit has been released to the public and may be exploited.
AI Analysis
Technical Summary
CVE-2025-11014 is a heap-based buffer overflow vulnerability identified in OGRECave's Ogre 3D rendering engine, specifically affecting versions 14.4.0 and 14.4.1. The flaw resides in the STBIImageCodec::encode function within the Image Handler component, implemented in the source file OgreSTBICodec.cpp. This vulnerability arises from improper handling of memory buffers during image encoding operations, leading to a heap overflow condition. Exploitation requires local access with at least low privileges (PR:L), and no user interaction is needed. The vulnerability does not require elevated privileges but does require the attacker to have local access to the system where Ogre is installed. The CVSS v4.0 base score is 4.8, categorizing it as a medium severity issue. The attack vector is local (AV:L), with low attack complexity (AC:L), and no privileges required beyond local user rights (PR:L). The impact on confidentiality, integrity, and availability is low (VC:L, VI:L, VA:L), indicating limited but non-negligible consequences. The vulnerability is publicly disclosed, and proof-of-concept exploits have been released, though no widespread exploitation in the wild has been reported to date. The nature of the heap overflow could allow an attacker to execute arbitrary code or cause a denial of service if successfully exploited, potentially compromising the affected system's stability or security context. However, the requirement for local access limits the attack surface primarily to insiders or users with legitimate access to the host machine running the vulnerable Ogre versions.
Potential Impact
For European organizations, the impact of CVE-2025-11014 depends largely on the deployment of the Ogre engine within their software infrastructure. Ogre is commonly used in 3D rendering applications, simulations, and visualization tools, which may be part of industrial design, training, or research environments. A successful exploit could lead to local privilege escalation or denial of service, disrupting critical workflows or enabling further lateral movement within the network. Although the vulnerability requires local access, insider threats or compromised user accounts could leverage this flaw to escalate privileges or destabilize systems. In sectors such as manufacturing, automotive, aerospace, or defense—where 3D rendering and simulation tools are prevalent—this vulnerability could affect operational continuity and data integrity. Moreover, organizations with remote desktop or virtual desktop infrastructure might be indirectly exposed if attackers gain local user access through those channels. The medium severity rating suggests that while the vulnerability is not critical, it should not be ignored, especially in environments where the affected software is integral to business operations or where strict security postures are required by regulatory frameworks such as GDPR or NIS Directive.
Mitigation Recommendations
To mitigate CVE-2025-11014, European organizations should take the following specific actions: 1) Identify all instances of Ogre 3D engine version 14.4.0 and 14.4.1 within their environment, including embedded applications and development tools. 2) Apply vendor patches or updates as soon as they become available; if no official patch exists yet, consider upgrading to a later, unaffected version. 3) Restrict local access to systems running the vulnerable software by enforcing strict user account controls, minimizing the number of users with local login privileges, and employing the principle of least privilege. 4) Monitor local user activity and audit logs for unusual behavior that could indicate exploitation attempts, such as unexpected crashes or abnormal process executions related to image encoding functions. 5) Employ application whitelisting and endpoint protection solutions capable of detecting anomalous memory corruption attempts. 6) For environments using remote access technologies, ensure strong authentication and session monitoring to prevent unauthorized local access. 7) Educate users about the risks of local exploits and enforce policies to prevent installation or execution of untrusted code. These targeted mitigations go beyond generic advice by focusing on access control, monitoring, and proactive identification of vulnerable software instances.
Affected Countries
Germany, France, United Kingdom, Netherlands, Sweden, Finland, Italy
CVE-2025-11014: Heap-based Buffer Overflow in OGRECave Ogre
Description
A security flaw has been discovered in OGRECave Ogre up to 14.4.1. This issue affects the function STBIImageCodec::encode of the file /ogre/PlugIns/STBICodec/src/OgreSTBICodec.cpp of the component Image Handler. The manipulation results in heap-based buffer overflow. The attack is only possible with local access. The exploit has been released to the public and may be exploited.
AI-Powered Analysis
Technical Analysis
CVE-2025-11014 is a heap-based buffer overflow vulnerability identified in OGRECave's Ogre 3D rendering engine, specifically affecting versions 14.4.0 and 14.4.1. The flaw resides in the STBIImageCodec::encode function within the Image Handler component, implemented in the source file OgreSTBICodec.cpp. This vulnerability arises from improper handling of memory buffers during image encoding operations, leading to a heap overflow condition. Exploitation requires local access with at least low privileges (PR:L), and no user interaction is needed. The vulnerability does not require elevated privileges but does require the attacker to have local access to the system where Ogre is installed. The CVSS v4.0 base score is 4.8, categorizing it as a medium severity issue. The attack vector is local (AV:L), with low attack complexity (AC:L), and no privileges required beyond local user rights (PR:L). The impact on confidentiality, integrity, and availability is low (VC:L, VI:L, VA:L), indicating limited but non-negligible consequences. The vulnerability is publicly disclosed, and proof-of-concept exploits have been released, though no widespread exploitation in the wild has been reported to date. The nature of the heap overflow could allow an attacker to execute arbitrary code or cause a denial of service if successfully exploited, potentially compromising the affected system's stability or security context. However, the requirement for local access limits the attack surface primarily to insiders or users with legitimate access to the host machine running the vulnerable Ogre versions.
Potential Impact
For European organizations, the impact of CVE-2025-11014 depends largely on the deployment of the Ogre engine within their software infrastructure. Ogre is commonly used in 3D rendering applications, simulations, and visualization tools, which may be part of industrial design, training, or research environments. A successful exploit could lead to local privilege escalation or denial of service, disrupting critical workflows or enabling further lateral movement within the network. Although the vulnerability requires local access, insider threats or compromised user accounts could leverage this flaw to escalate privileges or destabilize systems. In sectors such as manufacturing, automotive, aerospace, or defense—where 3D rendering and simulation tools are prevalent—this vulnerability could affect operational continuity and data integrity. Moreover, organizations with remote desktop or virtual desktop infrastructure might be indirectly exposed if attackers gain local user access through those channels. The medium severity rating suggests that while the vulnerability is not critical, it should not be ignored, especially in environments where the affected software is integral to business operations or where strict security postures are required by regulatory frameworks such as GDPR or NIS Directive.
Mitigation Recommendations
To mitigate CVE-2025-11014, European organizations should take the following specific actions: 1) Identify all instances of Ogre 3D engine version 14.4.0 and 14.4.1 within their environment, including embedded applications and development tools. 2) Apply vendor patches or updates as soon as they become available; if no official patch exists yet, consider upgrading to a later, unaffected version. 3) Restrict local access to systems running the vulnerable software by enforcing strict user account controls, minimizing the number of users with local login privileges, and employing the principle of least privilege. 4) Monitor local user activity and audit logs for unusual behavior that could indicate exploitation attempts, such as unexpected crashes or abnormal process executions related to image encoding functions. 5) Employ application whitelisting and endpoint protection solutions capable of detecting anomalous memory corruption attempts. 6) For environments using remote access technologies, ensure strong authentication and session monitoring to prevent unauthorized local access. 7) Educate users about the risks of local exploits and enforce policies to prevent installation or execution of untrusted code. These targeted mitigations go beyond generic advice by focusing on access control, monitoring, and proactive identification of vulnerable software instances.
Affected Countries
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Technical Details
- Data Version
- 5.1
- Assigner Short Name
- VulDB
- Date Reserved
- 2025-09-26T06:40:40.315Z
- Cvss Version
- 4.0
- State
- PUBLISHED
Threat ID: 68d68454446db3b7cfbd1064
Added to database: 9/26/2025, 12:17:24 PM
Last enriched: 9/26/2025, 12:17:59 PM
Last updated: 10/2/2025, 6:01:14 PM
Views: 29
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