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0 Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service. Join the discussion | CVE Database V5 | 10/15/2026, 18:57:41 UTC Added: 10/15/2026, 19:04:24 UTC |
0 Game Music Emu (libgme) versions up to 0.6.5 contain a heap out-of-bounds read vulnerability in the AY loader's get_data function. This issue is caused by an integer underflow during the track-table bounds check. An attacker can craft a ZXAYEMUL file with an oversized track table to trigger reading beyond the file buffer, potentially causing crashes in applications using libgme. Join the discussion | CVE Database V5 | 10/15/2026, 18:57:40 UTC Added: 10/15/2026, 19:04:24 UTC |
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