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VulnerabilityPublished

CVE-2026-25546: Coding-Solo godot-mcp · OS Command Injection

Affects Coding-Solo godot-mcpSource CVE Database V5

0

Not known to be exploited · CVSS 7.8 High : upgrade to 0.1.1 soon.

Data as of 26 Oct 2026, 17:16 UTC

CVSS 3.1 base score
7.8High
How severe the flaw is on the 0–10 CVSS scale.
EPSS
0.9% chance of exploitation in 30 days – higher than 61% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
Patch
Available – fixed in 0.1.1
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Exploitation evidence

  1. Disclosed: evidence found.

    CVE published 4 Feb 2026

  2. Detectable: no evidence on record.

    No public nuclei template indexed

  3. Weaponised: no evidence on record.

    No public exploit code indexed in Metasploit or Exploit-DB

  4. Exploited in the wild: no evidence on record.

    Not in CISA KEV and no source reports exploitation

  5. Observed by OffSeq Mirage: no evidence on record.

    No attack traffic recorded by OffSeq Mirage sensors

A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.

What to do

Upgrade godot-mcp and coding-solo/godot-mcp to 0.1.1.

Affected software

ProductAffectedFixed in
Coding-Sologodot-mcpAffected
  • <0.1.1
Fixed in
  • 0.1.1
GitHubcoding-solo/godot-mcppkg:github/coding-solo/godot-mcpOther threatsAffected
  • <0.1.1
Fixed in
  • 0.1.1

Check your own hosts for these packages with threat-finder (opens in a new tab), our free open-source scanner.

AI-suggested

European organizations should immediately upgrade godot-mcp to version 0.1.1 or later, where the vulnerability is patched. Until upgrading is possible, restrict access to the MCP server to trusted users only, ideally through network segmentation and strict access controls. Implement input validation and sanitization at the application layer to prevent injection of shell metacharacters in any user-supplied parameters. Employ application whitelisting or sandboxing techniques to limit the execution context of the MCP server process. Monitor logs for suspicious command execution patterns or unexpected shell invocations related to godot-mcp operations. Educate developers and operators about the risks of passing unsanitized input to shell commands and enforce secure coding practices. Consider deploying host-based intrusion detection systems (HIDS) to detect anomalous behavior on systems running godot-mcp. Finally, review and harden the overall security posture of development environments, including endpoint protection and least privilege principles.

Description

CVE-2026-25546 is a high-severity OS command injection vulnerability in godot-mcp versions prior to 0.1.1. The vulnerability arises because user-controlled input, such as projectPath, is passed unsanitized to a shell execution function, allowing attackers to inject arbitrary shell commands. Exploitation requires local access with limited privileges and some user interaction but can lead to full compromise of the MCP server process. This affects any functionality accepting projectPath, including create_scene, add_node, and load_sprite commands. The vulnerability has been patched in version 0.1.1, and no known exploits are currently reported in the wild. European organizations using godot-mcp in development or production environments should update immediately and restrict access to the MCP server.

References

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