CVE-2026-25546: Coding-Solo godot-mcp · OS Command Injection
Affects Coding-Solo godot-mcpSource CVE Database V5
Not known to be exploited · CVSS 7.8 High : upgrade to 0.1.1 soon.
Data as of 26 Oct 2026, 14:05 UTC
- EPSS
- 0.9% chance of exploitation in 30 days – higher than 61% of CVEsExploit Prediction Scoring System: the likelihood attackers will use this flaw soon.
- Patch
- Available – fixed in 0.1.1
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:HExploitation evidence
Disclosed: evidence found.
CVE published 4 Feb 2026
Detectable: no evidence on record.
No public nuclei template indexed
Weaponised: no evidence on record.
No public exploit code indexed in Metasploit or Exploit-DB
Exploited in the wildExploited: no evidence on record.
Not in CISA KEV and no source reports exploitation
Observed by OffSeq MirageSeen by Mirage: no evidence on record.
No attack traffic recorded by OffSeq Mirage sensors
A missing step is not evidence of safety. Sources: cve.org (opens in a new tab), the Metasploit, Exploit-DB and nuclei-templates index as of 26 Oct 2026.
What to do
Upgrade godot-mcp and coding-solo/godot-mcp to 0.1.1.
Affected software
| Product | Affected | Fixed in |
|---|---|---|
| Coding-Sologodot-mcp | Affected
| Fixed in
|
GitHubcoding-solo/godot-mcppkg:github/coding-solo/godot-mcpOther threats | Affected
| Fixed in
|
Check your own hosts for these packages with threat-finder (opens in a new tab), our free open-source scanner.
AI-suggested
European organizations should immediately upgrade godot-mcp to version 0.1.1 or later, where the vulnerability is patched. Until upgrading is possible, restrict access to the MCP server to trusted users only, ideally through network segmentation and strict access controls. Implement input validation and sanitization at the application layer to prevent injection of shell metacharacters in any user-supplied parameters. Employ application whitelisting or sandboxing techniques to limit the execution context of the MCP server process. Monitor logs for suspicious command execution patterns or unexpected shell invocations related to godot-mcp operations. Educate developers and operators about the risks of passing unsanitized input to shell commands and enforce secure coding practices. Consider deploying host-based intrusion detection systems (HIDS) to detect anomalous behavior on systems running godot-mcp. Finally, review and harden the overall security posture of development environments, including endpoint protection and least privilege principles.
Description
CVE-2026-25546 is a high-severity OS command injection vulnerability in godot-mcp versions prior to 0.1.1. The vulnerability arises because user-controlled input, such as projectPath, is passed unsanitized to a shell execution function, allowing attackers to inject arbitrary shell commands. Exploitation requires local access with limited privileges and some user interaction but can lead to full compromise of the MCP server process. This affects any functionality accepting projectPath, including create_scene, add_node, and load_sprite commands. The vulnerability has been patched in version 0.1.1, and no known exploits are currently reported in the wild. European organizations using godot-mcp in development or production environments should update immediately and restrict access to the MCP server.
References
- github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928 (opens in a new tab)
- github.com/Coding-Solo/godot-mcp/issues/64 (opens in a new tab)
- github.com/Coding-Solo/godot-mcp/pull/67 (opens in a new tab)
- github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a (opens in a new tab)