Skip to main content
Press slash or control plus K to focus the search. Use the arrow keys to navigate results and press enter to open a threat.
Reconnecting to live updates…

CVE-2025-13952: CWE - CWE-416: Use After Free (4.18) in Imagination Technologies Graphics DDK

0
High
VulnerabilityCVE-2025-13952cvecve-2025-13952cwe-416
Published: Sat Jan 24 2026 (01/24/2026, 02:26:49 UTC)
Source: CVE Database V5
Vendor/Project: Imagination Technologies
Product: Graphics DDK

Description

CVE-2025-13952 is a use-after-free vulnerability in the Imagination Technologies Graphics DDK shader compiler. It is triggered when a web page containing specially crafted GPU shader code is loaded, causing the GPU compiler process to access freed memory. On platforms where the compiler runs with system privileges, this flaw could be leveraged for privilege escalation or further exploitation. The vulnerability arises from the compiler holding onto an outdated pointer referencing a freed memory object during shader code compilation. No known exploits are currently reported in the wild. This vulnerability affects version 25. 1 RTM of the Graphics DDK. European organizations using affected devices with this GPU technology are at risk, especially those in sectors relying on embedded or mobile graphics hardware. Mitigation requires applying patches once available and restricting privileges of the GPU compiler process. Countries with significant embedded/mobile device manufacturing or usage, such as Germany, France, and the UK, are more likely to be impacted.

AI-Powered Analysis

AILast updated: 01/24/2026, 02:50:49 UTC

Technical Analysis

CVE-2025-13952 is a use-after-free vulnerability classified under CWE-416 found in the Imagination Technologies Graphics Device Driver Kit (DDK), specifically in the GPU shader compiler library. The vulnerability is triggered when a web page containing unusual or malicious GPU shader code is loaded from the Internet, causing the GPU compiler process to execute a code path that retains a pointer to a memory object that has already been freed. This results in a write use-after-free condition that can crash the compiler process. More critically, on certain platforms where the GPU compiler process operates with system-level privileges, this flaw could be exploited to execute arbitrary code or escalate privileges on the affected device. The vulnerability affects version 25.1 RTM of the Graphics DDK. The shader compiler’s mishandling of memory pointers during shader code compilation is the root cause, allowing attackers to manipulate GPU shader code to trigger the vulnerability. Although no known exploits have been reported in the wild, the potential impact is significant due to the privileged context of the compiler process. The vulnerability was publicly disclosed in January 2026, with no patches currently available. The lack of a CVSS score requires an independent severity assessment based on the vulnerability’s characteristics and potential impact.

Potential Impact

For European organizations, the impact of CVE-2025-13952 could be substantial, especially for those relying on devices or embedded systems using Imagination Technologies’ Graphics DDK, such as mobile devices, IoT devices, or specialized industrial equipment. Exploitation could lead to system crashes, denial of service, or more severe outcomes like privilege escalation and arbitrary code execution if the GPU compiler process runs with elevated privileges. This could compromise device integrity, confidentiality of data processed by the device, and availability of critical services. Sectors such as telecommunications, automotive, manufacturing, and government infrastructure that utilize embedded graphics hardware are particularly at risk. The vulnerability could facilitate lateral movement within networks or persistent footholds if exploited in devices connected to enterprise environments. The absence of known exploits provides a window for proactive mitigation, but the potential for future exploitation necessitates urgent attention.

Mitigation Recommendations

Organizations should monitor Imagination Technologies’ advisories closely for official patches and apply them promptly once released. Until patches are available, it is critical to minimize the privileges of the GPU compiler process, ensuring it does not run with system-level rights. Network-level controls should be implemented to restrict access to untrusted web content that could deliver malicious shader code. Employing application whitelisting and sandboxing techniques for processes handling shader compilation can reduce exploitation risk. Regularly updating device firmware and drivers to the latest versions can help mitigate related vulnerabilities. Security teams should also conduct thorough asset inventories to identify devices using the affected Graphics DDK version 25.1 RTM and prioritize them for remediation. Additionally, monitoring for unusual GPU compiler process crashes or anomalous behavior may provide early detection of exploitation attempts.

Need more detailed analysis?Upgrade to Pro Console

Technical Details

Data Version
5.2
Assigner Short Name
imaginationtech
Date Reserved
2025-12-03T11:48:53.858Z
Cvss Version
null
State
PUBLISHED

Threat ID: 6974300c4623b1157c7863fa

Added to database: 1/24/2026, 2:35:56 AM

Last enriched: 1/24/2026, 2:50:49 AM

Last updated: 1/24/2026, 5:38:04 AM

Views: 4

Community Reviews

0 reviews

Crowdsource mitigation strategies, share intel context, and vote on the most helpful responses. Sign in to add your voice and help keep defenders ahead.

Sort by
Loading community insights…

Want to contribute mitigation steps or threat intel context? Sign in or create an account to join the community discussion.

Actions

PRO

Updates to AI analysis require Pro Console access. Upgrade inside Console → Billing.

Please log in to the Console to use AI analysis features.

Need more coverage?

Upgrade to Pro Console in Console -> Billing for AI refresh and higher limits.

For incident response and remediation, OffSeq services can help resolve threats faster.

Latest Threats